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Would anyone be intrested in...

08-10-2004, 06:50 PM#1
DungeonM
I'm thinking of creating a map with a large amount of custom doodads already imported and setup in the doodad manager, along with most destructibles converted to doodad, and most unit buildings converted to doodads as well, all of the above would of course have no pathing. The map would be empty and downloader could edit it's size in Scenario Map Size and Camera Boundaries Options, change the tileset to their liking under advanced. The main purpose would be easy acces to custom models and units and would save you all the work of importing them and making new doodads ect.
08-10-2004, 10:50 PM#2
Beam
YES. I DO NOT know how to IMPORT CUSTOM MODELS. It's so sad....
08-10-2004, 11:22 PM#3
Murcielago)
yeah that would be cool, but the file size would be too big dont u think?
08-11-2004, 01:27 AM#4
DungeonM
Beam I sense sarcasim...

Well the map wouldn't be playable in any aspects, it'd just be a nice tool for terrainers to quicken things up...
08-11-2004, 01:41 AM#5
ClosecI
Quote:
Originally Posted by DungeonM
Beam I sense sarcasim...

Although HE may be sarcastic, I honestly don't know how it import custom models, and it IS sad. However, I wouldn't use your map, because I think that using custom models is bad.

(So I'm kind of like the vegetarian of terraining... damn...)
08-11-2004, 01:57 AM#6
MadBagOfHorses
Yes, do it... BUT.. Leave out the unit and building to doodads stuff. Anyone can do that, and although it may be time consuming, it's incredibly easy. I would like you to make this map just so I have all the doodads (I do know how to import/export custom models). Personally, I would say don't even worry about making doodads of them. Just fill the importer with misc. custom models (cinematic trees, table with no legs, etc...) and make sure all the paths are what they are supposed to be so I don't have to look them up, I can just get them there.

This would be a great help, if you did this... I think I would have no problem with giving you a rep point a day for the next week or so. :D

-MadBagOfHorses
08-11-2004, 01:58 AM#7
DungeonM
Quote:
Originally Posted by ClosecI
Although HE may be sarcastic, I honestly don't know how it import custom models, and it IS sad. However, I wouldn't use your map, because I think that using custom models is bad.

(So I'm kind of like the vegetarian of terraining... damn...)

Well, it's not like you'd want to host this map, you wouldn't be able to use it as a playable base. So far I've made all doodads have no pathing and viewable in all tilesets for easy access. It might not seem like much but it's a long, slow and tedious process...
08-11-2004, 03:12 AM#8
Beam
I wish I was being sarcastic. I really can't import models.
08-11-2004, 03:29 AM#9
ppierce
I second what MadBagOfHorses is saying. I would love it cause I wouldn't have to bother with the Import Manager again ^_^

Also rep points wouldn't be that far away



Beam ClosecI just import the models and then get rid of the Warcraft3Imported\ crap
08-11-2004, 12:27 PM#10
DungeonM
Well I just thought that with you being a great terrainer in all you'd know how to import custom models/skins for your terrain...
08-12-2004, 01:16 PM#11
Gitlich
Quote:
Originally Posted by DungeonM
Well I just thought that with you being a great terrainer in all you'd know how to import custom models/skins for your terrain...

i doubt its a lack of knowledge, i think his WE is buggy
08-12-2004, 02:09 PM#12
terrainer666
erm this sounds good it would save me time, hey make all doodads like 10.00 max scale and 0.40 min scale :)...say beam whats wrong with your WE?..cant import .thats wierd..well i can understand anyone having trouble importing with RoC lol, well if you dont actually know how to import beam that s jus lazy, theres ppl to ask and tuts too..
08-12-2004, 02:24 PM#13
DungeonM
Quote:
hey make all doodads like 10.00 max scale and 0.40 min scale :)...

That would be a good idea, but then you'd have to set each doodad you placed to a certain size, and that would get annoying, it would help on individual placing, which is an important thing in terraining but people would not like it, this map is meant to be made a conveinience.

Status Update:
Trees use the replaceable textures slot, which is not used in doodads, so tree will remain as destructibles with no pathing, it'll seem like they have the pathing of a barrel but you'll be able to place them on top of each other. Several destructibles/doodads just simply cannot have no pathing, such as cliff/cave doodads and several others. So far I've converted about 75% of all destructibles into doodads all with no pathing and available in all tilesets for easy access to them. All of the doodads, the normal ones already have no pathing and available in all tilesets. I'll start importing custom models and such as soon as I finish with destructibles. Now that I look at the map it dosen't seem like I did much but it would but to do this every time I wanted to make new terrain for a contest or WT would be a pain...
08-12-2004, 02:28 PM#14
Gitlich
Quote:
Originally Posted by DungeonM
hey make all doodads like 10.00 max scale and 0.40 min scale :)...

That would be a good idea, but then you'd have to set each doodad you placed to a certain size, and that would get annoying, it would help on individual placing, which is an important thing in terraining but people would not like it, this map is meant to be made a conveinience.

i prefer to make a copy of all doddads i use, so i can have to normal ones with 0.8 to 1.2 scale, and then have the copies with 0.2 to 15 scale if i need to size them up
08-12-2004, 02:30 PM#15
DungeonM
In my terrain I usually use some extra big/small doodads, you can always copy the doodad you need to make big, and then just increase the available scale. Once again this map is supposed to be a conveinience, when you have to scroll through a giant list of doodads with uncessary ones it would get annoying...

Rock (Normal)
Rock (0.1 - 0.2)
Rock (0.5 - 0.6
Rock (5.0 - 5.0)
Rock (10.0 - 20.0)