| 08-11-2004, 11:37 PM | #1 |
I have made a trigger that works like this; a hero enters a region, he is instructed to obtain three items and then return. That part is fine, but when he returns there is supposed to be a cinematic, and then the mission ends when a gate that needed the three keys is destroyed. My problem is this... I dont know how to make the conditions require the keys (all of them). and then go to the cinematic and announce the mission as a victory. I am still doing "tial and error", but havent found the correct trigger yet. |
| 08-12-2004, 02:02 AM | #2 |
Use this: Code:
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Item1) Equal to True
((Triggering unit) has an item of type Item2) Equal to True
((Triggering unit) has an item of type Item3) Equal to True
Then - Actions
Your actions here
Else - Actions
Do nothingThat should take care of whether or not he has all three of the keys |
| 08-12-2004, 03:30 AM | #3 |
Thank you. That fixed my problem. |
