| 08-12-2004, 01:55 AM | #1 |
Okay well i just started mdl editing awhile ago, and i was wondering how can i fix the warden so that little part doesn't come up. I used Oinerwinkles tools to edit it, and since i used snap, i assume the single vertice is causing the texture to be applied. No, skinning it is not an option, i'm going to use it in a map probably so i wanna save as much space as possible, using already existing textures instead of my own. |
| 08-12-2004, 02:42 AM | #2 |
It looks like the bone movement is moving the vertices apart. Select all the vertices you snapped together and go Tools->Assign Vertex Group and enter 0. |
| 08-12-2004, 02:48 AM | #3 |
Thanks alot *rep* |
