| 08-12-2004, 07:39 AM | #1 |
Well I can seem to get this to work... Basicly on one map you select something and it sets a variable value to a number based on the selection.. then saves it to a game cache.. and its loaded into the next map so it can be used again... here are my triggers. Map A Map Change Code:
Event
Player - Player 1 (Red) types a blah blah blah as An exact match
Conditions
Actions
Set MapAValue = 2
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Cinimatic Junk
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Game Cache - Create a game cache from MapA.w3v
Game Cache - Store MapAValue as 2 of 2 in (Last created game cache)
Game Cache - Save (Last created game cache)
Game - Set the next level to MapB.w3x
Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)and map b initilization trigger.. Code:
Events
Map initilazation
Conditions
Actions
Game Cache - Create a game cache from MapA.w3v
Game Cache - Reload all game cache data from disk
Set MapAValue = (Load 2 of 2 from {Last created game cache)Anyhow.. I cant seem to get the variable to load.. probobly a simple mistake |
| 08-12-2004, 11:41 AM | #2 |
What type is MapAValue? Also you really don't need the GameCache Reload data thingy. |
