| 08-12-2004, 08:38 AM | #1 |
1. ive gotten them to work 2. i cant get them to emit horisontal! animating only affects it on the z axis, space warps dont work! how do i make it emit on the horisontal axis?! i use 3ds max 5.1 in case you ask. |
| 08-12-2004, 09:44 AM | #2 |
On the material you select for the ribbon, select 2-sided. This should solve it. |
| 08-12-2004, 12:20 PM | #3 |
| 08-12-2004, 02:03 PM | #4 |
WEll you can use gravity to make it go upwards but ribbons are not meant to work upwards really. Try using long particles instead, or maybe a plane. |
| 08-12-2004, 03:33 PM | #5 |
I thought that also depends on the animation?, probably don't know anything about this |
| 08-12-2004, 04:46 PM | #6 |
The ribbon emitter will always trail from the source. If the source is moving horizontally, the ribbon will trail horizontally. A ribbon does not exist (as far as the player is concerned, at least) when the source is not in motion. If you want a "streamer" you might want to play with geosets, or something similar. Or you can play with particle emitters, which are independent of motion. |
| 08-12-2004, 05:55 PM | #7 |
If you want the ribbon emitter to move independantly of the movement of the model, use helpers (check Rightfields tower of babel). You need to key and rotate the particle. Otherwise you just have to create one and tweak and test in your case i suggest what bliz did, create a geoset with a engine emmiting texture and make it additive. Then clone and animate them. |
| 08-13-2004, 05:53 AM | #8 |
my bad, i didnt test the model ingame, it seems that the war3previewer does not 'preview' all. Anyway thnx, looks cool now! |
