| 08-12-2004, 11:50 PM | #1 |
All right im am making a small map were its 10 zerglings fight 10 ranged zerglings. i would like to know: how do u spawn a unit at region X after an X # of seceonds go by and "preserve" it? so give me some help people. Edit: Oh btw how do i make it so a start location doesn't spawn units and buildings? |
| 08-13-2004, 12:17 AM | #2 | |
Quote:
Have a look at this map I made quite a while ago, it may not direcly answer to your question. But at least it should give you a clue where to begin. |
| 08-13-2004, 12:38 AM | #3 |
-U dun want start location spawn building then just delete floder intialization in trigger pannel then your map will change to custom map not a melee map -U want two group of zerg appear at the same time then create 1 trigger like this Event:map intial or whatever Condition:none Action: -Create [number] unit type[type] for [player] at [region] ->copy and paste it and change region then u can make em create at different region at the same time and if u dont want that then use wait action -Hope that can help u |
| 08-13-2004, 01:18 AM | #4 |
i got it now. but i need to know how to set winning conditions once the other units are all killed Edit: i don't know how do the winning conditions |
| 08-13-2004, 07:11 AM | #5 |
-If u want all unit own by player got killed then make player win then it must relate to interger(or not but i cant find this condition),with your post i can figure u are newbie so if u want do all unit die make player win then make a trigger like this +Create 1 variable interger no array i named it Unitcount Event:A unit own by [player] die Condition:Interger-Unitcount equal to 0 Action: Game-Defeat [player] Game-Victory [player] -In your trigger spawn unit u must create an action like that -Set Unitcount=[number of your unit spawn] +Here the trigger subtract Unitcount Event:A unit own by player die Condition:Player owner of dying unit equal to [player] Action: -Set Unitcount=Unitcount-1 -Uhm i not good with english so if u dont see it then pm me or post back and i will give u a sample map ^_^ |
| 08-13-2004, 03:38 PM | #6 |
acutally i want it so that when either player 1 or player 2 has no units loses while the other player wins. Edit: heres the map that needs im doing these triggers for. it is based on a sample scenerio in Warhammer 40k where 2 gaunts fight each other. |
