| 08-13-2004, 01:24 AM | #1 |
I made a seige-like unit with the splash and all that, and I want the splash to effect all doodads so basically anything can be destroyed during combat, however on creating the character and trying again and again I can't seem to make the splash effect nearby destrucable doodads, what to do? Edit: Just remebered another question. Ive been looking alot latlely at the terrainers forum and have noticed they all have heavy fog effects and environmental effect IN the world editor. I know there is an option to "show fog effects" but how do I make the fog effects appear within WE? |
| 08-13-2004, 01:27 AM | #2 |
make sure that it can attack doodads, its somewhere around the attack part where you modify the unit, the values include "air, ground, rubble, item, etc." |
| 08-13-2004, 01:39 AM | #3 | |
Quote:
yeah I have modified that already, it's not that my unit can't attack the doodads-because he can, its that the splash doesn't effect them. (edited to be legible) |
| 08-13-2004, 02:15 AM | #4 |
Near the top where you can edit a unit's combat, there's three options that allow you to set the area for the splash. There's area of effect full, medium, and small damage. Under the last 1 (area of effect small damage), it says area of effect targets. Set it to whatever you want (example: Ground, Structure, Debris, Tree, Wall). Have fun blowing stuff up :D |
| 08-13-2004, 03:38 AM | #5 | |
Quote:
yeah! It works! Thanks man ^_^ |
