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gold for killing

06-06-2002, 08:18 PM#1
Guest
i dont know if my code works like its sopose to...sometimes i think that when one of MY units die then i get gold...anyways:
Events
Unit - A unit owned by player 1 (red) dies
Unit - A unit owned by player 2 (blue) dies
...
Actions
Player - set(owner of (triggering unit)) curent gold to (((owner of (triggering unit)) curent gold) + 2)

[Noxz]
06-06-2002, 09:03 PM#2
BoZo
Why do u have set? And not add? Just a question :D
06-06-2002, 10:22 PM#3
Guest
but i still need help with it...
06-07-2002, 02:38 AM#4
Mr.123
Errr. You do get gold when one of your units dies. That's what the trigger looks like.

A unit owned by player 1 dies, so the owner of the triggering unit is player 1. So you get gold whenever one of your unit dies.
06-07-2002, 03:10 PM#5
Guest
well i dont want that...does anybody know how to do it like in castles...i looked threw the ctriggers for that but cant find it..please reply back soon
[Noxz]
06-07-2002, 05:06 PM#6
Mr.123
Check in the mapper faq thread using the solution for this problem.

Problem: How do I setup bounty for all players in 1.30?

http://www.wc3campaigns.com/forums/s...=&threadid=584
06-07-2002, 05:12 PM#7
Vaderman
You can use bounties for neutral units and there is some custom code called Player Bounties that u could use to enable this for players. All u have to do is find the code on an map. It's not setup like Event, Codition, and Action; the entire thing is in pure code.
06-07-2002, 05:20 PM#8
Guest
so what exactly is a bounty??