| 08-13-2004, 10:45 PM | #1 |
As in a great many maps out there, I have units I'm spawning and then sending to attack a base opposing them, whom is doing the same. I am having some very frustrating problems with this, however, and figure you veterans have got to have a better way to handle it then I am currently utilizing. Problem 1: Unit hesitation. Units spawn, are ordered to attack move the next region upon entering a region. Each region repeats this, ushering to the next appropriate region. However, some units from the group will turn around and walk home instead-- I read this was due to them not being inside the region at the time, so I made it within 510 area of the region = ordered, instead. How can I stop these stragglers and keep everyone going on track? Problem 2: Discerning units. Player controlled units and even units from the opposite team keep getting swept up in enter-region triggers that issue orders to units near the region. Even despite my attempts to make it issue the orders to -only- the units of the desired AI player, it keeps picking up everyone else. My current trigger setup is something like this: Unit Group - Order (Units within 512.00 of (Center of L2NavPoint5 <gen>) matching ((Owner of (Entering unit)) Equal to Player 11 (Dark Green))) to Attack-Move To (Center of L2NavPoint4 <gen>) Surely it's convoluted. Tips to handle such a matter? Another side nagging question that's really been frustrating me-- I have been largely unable to get the art attachments, animation calls, and sound requests to work w/ units using newly made abilities, despite trying to bring them out from everywhere I can try, and despite calling the correct animation names. Is there a known issue with this, and a workaround accordingly? Thanks for all your help folks, it is most appreciated. |
| 08-14-2004, 03:43 PM | #2 |
Can anyone help me with this? It looks to be as simple as just telling it only to order units controlled by player within a certain range of a region, but I can't seem to find the right string to have range of region -and- owned by player in the same shot... |
