| 08-13-2004, 10:53 PM | #1 |
I have a problem with it, the answer is probably simple... But anyway, my hero gets to level five and a little bit through it, then he just stops gaining XP from killing things. Whats up and how do I fix it? Thanx ![]() |
| 08-13-2004, 11:08 PM | #2 |
you cant gain xp above level 5 from killing creeps |
| 08-13-2004, 11:38 PM | #3 |
to fix it go to advanced>gameplay constants. |
| 08-14-2004, 02:29 AM | #4 |
-grins.- This happened to me when I first started making maps.. go to the Advanced Menu, then Gameplay Constants, then find the data named "Hero Maximum Level", and change it to whatever you want. |
| 08-14-2004, 06:39 AM | #5 |
As paulH said, by default, heroes don't gain EXP from creep kills above level 5. To change this go to Advanced>Gameplay Constants... menu and change the field labeled "Hero XP Gained - Creep Reduction Table" to read 100, 100, 100, 100, 100, 100 e.t.c. |
| 08-14-2004, 07:09 AM | #6 |
Vandel, you are talking about something else, th15 is right, you have to modify the creep reduction table. The table has multiple values, one for each hero level, and they tell you, how much xp hero gains from creeps on that level. The last field in the table applies to all levels further from there, so, by default, the fifthand last value in the table is 0, this means that on levels 5 and above, heroes don't get any xp from creeps. If you alter the table to have only one number, then the experience gain from creeps will be the same for heroes on all levels. |
| 08-14-2004, 02:03 PM | #7 |
YES! thank you! ive been having that same problem on my hero map. that will really speed up how slow the map making process is going, thanks a lot |
| 08-14-2004, 08:04 PM | #8 | |
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You should never put it as 100, 100, 100. That way is to un-balanced. Do this one. 100,90,80,70,60. That means at later levels it is hard to level. What this means is if I keep kill the same monster over and over. Lets use a bandit. I gain a level, and become level 2. If you have set the creep reduction for level 2 to 100, then the bandit will give the same exp every kill, and the hero will level up just as fast. With it being 90, that means the bandit will only give 90% of the exp to the level 2 hero. This way it gives the illusion that it takes longer to level up. This goes for all the levels. BTW: Shigs and Pyrus, I have to say I love your sigs, soooooooo cute!!!! |
| 08-15-2004, 04:41 AM | #9 | |||
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| 08-17-2004, 07:35 AM | #10 |
Why do you think blizzard set the defualt exp growth at 80,70,60,50,0 ??? To me that looks like 80%,70%,60%,50%, and 0%. I don't mean to bicker, but I truely think it is right. |
| 08-17-2004, 09:05 AM | #11 |
The reguired xp grows by every level (ie. +1000xp for lv 2, +1500xp for lv 3, +2300xp for lv 4 etc.. [those are not the real values, just example]) so basically if you get the same amount from lv 2 bandit each time it still takes more kills to gain next lvl.. And I think that blizzard has set the xp gain rate to 0 for the same reason there are those level caps on each mission, that you can't get hero to max level just by killing creeps in the early missions. That is my opinion and everyone has own, of course. EDIT: Fixed typos... duh. |
| 08-17-2004, 10:53 AM | #12 |
yeah the creep reduction really has no place in custom maps, i mean as long as everyone is levelling at the same pace then it really doesnt matter anyway. its up to the mapmaker of course but i prefer 100, 100, 100, 100, 100, but thats just because i prefer more action and quicker hero customization, and most of maps have a max hero level of 1000+ |
| 08-17-2004, 02:31 PM | #13 |
The only reason why there is experience reduction from creeps at higher levels is to encourage more player versus player combat in melee games. You will need to kill more units to get higher levels anyway, but with creep experience gain reduction, it will require a lot more of creep than player controled units. In a custom game, it's entirely up to the mapmaker to choose if that's the effect he wants. In an RPG, where all you do is kill creeps, there's really no need for the creep reduction table, because there are no opposing players with whom you would want to encourage combat by making creeps less experience-giving. |
| 08-17-2004, 02:34 PM | #14 |
Actually the creep exp reduction is so that low level heroes that kill really high level creeps are rewarded well while high level heroes whomping on weaklings get next to nothing. |
| 08-17-2004, 10:35 PM | #15 | |
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I never saw it that way, I retract my statment. |
