| 08-14-2004, 05:59 AM | #1 |
when a player STILL has control.. (so he can select other units and bring up the money and stuff) how can you make a unit unselectable? |
| 08-14-2004, 06:13 AM | #2 |
im sorry if im using the wrong words (i got the polisch version) there is a unit statistic , selection scale or something like that , set that to zero im not sure that works |
| 08-14-2004, 06:36 AM | #3 |
There is a setting, I forget what it is called, but it is done via a trigger. also if you assign "carrion swarm" to a unit that also works, if a bit crude. If you have WE unlimited, and you activate the advanced triggers, they also have a more clearly labled version of the trigger if you absolutely can't find it (sorry I can't give more info but I just quit out of my map and im too lazy to look upt he exact trigger name) |
| 08-14-2004, 07:41 AM | #4 |
a unit can be made unselectable by giving it the "locust" ability (that's the ability the units summoned by the crypt lord's ultimate have). Note that a unit with locust is also untargetable, meaning it's also unkillable, and it doesn't show on the minimap. |
| 08-14-2004, 07:44 AM | #5 |
i cannot set the select scale to 0... only to .1 |
| 08-14-2004, 07:47 AM | #6 |
Forget the selection scale. It only tells the game how big the selection circle must be. The unit is still selected when you click on it's model. |
