| 08-14-2004, 07:27 PM | #1 |
I am currently working on a spell based off of Storm Bolt. It's basically a close range Storm Bolt that's supposed to be like a stunning power-slash. When the hero casts the spell, a trigger that runs that basically emulates the normal attack damage equasion, factoring in the casting hero's attack dice, base damage, and the target's armor. The problem I have is finding these factors in the trigger editor. How can I access these constants so that I can run these equasions? |
| 08-14-2004, 11:39 PM | #2 |
With 1.17 you can know deal any attack type and damage type you want through a trigger. heck you can even make the attack AoE. |
| 08-15-2004, 12:41 AM | #3 |
you cant really access anything of the object editor through the trigger editor. youll just have to punch in the numbers manualy. but you dont really need to factor all that in, i mean people dont notice a few hit points. unless its a huge range like 5000 - 9000 |
| 08-15-2004, 02:54 AM | #4 |
Twistar please look at the World editor for 1.17. Look in the unit triggers and you will see what im talking about. You can even make damage go through armor by giving it unknown damage type. |
| 08-15-2004, 02:14 PM | #5 |
Heh.. i just spent like 2 hours yesterday trying to get a unit to move an item to a slot. but theres still nothing that takes data from the object editor other than health and mana. you can make a unit attack however you want, but you cant get its actual attack info without looking at the object editor. |
