| 08-15-2004, 07:38 AM | #1 |
I got a problem.. and a big one at that. I'm making a map with max level 1000 and max exp 1 billion. I want it to be on a rather decent exp curve, but I got a problem. I did some recent testing. At level 200 my exp was 201500. Low, I know. At level 900 my exp was roughly 500 million, which made me think, wow... the last half of my exp is in the last half of my levels, when I had planned to make it in the last 300 or so of my levels. At level 500, my exp is roughly 20 million. That means that 2% of the total exp is in the first 500 levels. This has got me stumped. Anyone know a way to make this on a slightly less curving exp slope. Here are the current constants: Code:
A) Hero XP Required - Constant Factor 10.15 A) Hero XP Required - Level Factor 4.62 A) Hero XP Required - Previous Level Factor 1.01 A) Hero XP Required - Table 100 The defaults are: 0 100 1.00 200 The previous level factor played a HUGE role, Keep the original settings, and for 1000 levels, by changing this value to 1.01, exp goes into upper hundred billions causing all heroes set at max level to return to level 1. Anyone got any idea's as to what I should change my settings to be for max exp to be roughly 1 billion at level 1000 with a more stable slope. |
| 08-15-2004, 08:15 AM | #2 |
why would a hero reach level 1000? whats the purpose of that. also I think you change Hero Maximum Xp Gain Range |
| 08-15-2004, 08:17 AM | #3 |
Its for my DBZ map. The players must have an extremely huge range of power, ranging from puny to almighty. Hero XP Gain Range eh? What exactly does it do. |
| 08-15-2004, 09:06 AM | #4 |
i think thats how much exp is added to the next level ... exx: lvl 1 - 1400 exp lvl 2 - 2700 exp lvl 3 - 3900 exp it goes up |
