| 08-15-2004, 02:56 PM | #1 |
Ok i wanted to put an grunt on an dragon and at the animations i wanted him to attack and such but how do i do that? yeah there is a way giving it bones and such but then its not in the good place so then when he attacks there is the dragon attacking and 5 seconds later the grunt attacking. |
| 08-15-2004, 03:34 PM | #2 |
It sounds like you already know how to add the bone and everything, so I won't go over that. After you have the arm bones in, do the following for each. - Copy all the rotation keys from the beginning of the original grunt's attack animation to the end of it. - Paste it into a program the key redistributer here and redistribute it to be during the dragon's attack animation. - Paste the result over all the keyframes in the new grunt arm bone (on the dragon). That's just for one animation of one bone. As you can probably tell, this is not an quick process. |
| 08-15-2004, 03:39 PM | #3 |
Oh thats where the redestributer for is thx again oinkerwinkle ![]() |
| 08-20-2004, 09:43 PM | #4 |
I'm also interested in animating attached models but I don't really know what I'm doing... Well.. I have no problems attaching models I just don't know how to add bones and when it comes to redistributing keys I'm not sure which part is the key to be honest... Could you please explain it to me or point me to a tutorial if there is one? |
