| 08-15-2004, 04:56 PM | #1 | |
Here are the new 1.17 world editor changes as posted by AndyB on the bnet forums. Quote:
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| 08-15-2004, 05:18 PM | #2 |
Very interesting. The new actions could be powerfull additions to mapmaking. Altrough it seems wierd, some of the new gameplay constants would be more expected as normel checkboxes on the appropriate spells (well, I guess the game architecture is such that multiple spells based on the same spell can't have these things different (like one defend that would deflect and one that wouldn't), so they were put under the gameplay constants instead... still wierd that they would do things that way). |
| 08-15-2004, 05:49 PM | #3 |
Some of those look very interesting |
| 08-15-2004, 05:59 PM | #4 |
woohoo!!! i need those set ability level triggers for my map!!! it makes it so much simpler.... :D ^_^ |
| 08-15-2004, 06:10 PM | #5 |
Ooooo, inventory capacity! And many new item actions!!! I like. |
| 08-15-2004, 06:25 PM | #6 |
Maybe I'll sound stupid but what does "Inventory Capacity" is supposed to do? Also this Trigger is not in the Beta Patch yet ... |
| 08-15-2004, 06:28 PM | #7 |
Unit - Damage Unit Wooho! Spellmaking without outside help gets easier again. |
| 08-15-2004, 06:59 PM | #8 | |
World Editor Changes in 1.17b Quote:
btw the added 2 new heroes has some neat ability gonna be useful for making skills/spells ;) |
| 08-18-2004, 06:33 AM | #9 |
Special Effect - Color Lightning "Change Bolt(Lightning) color to Real(Red) Real(Blue) Real(Green) Real(Alpha)" Is that trigger only to recolor lightning, or can it be altered to change the coloring of other special effects? Something the game lacks right now would be the ability to change the color of special effects, as right now it only offers the re-coloring of units. |
