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New Models

08-16-2004, 08:11 PM#1
ReezZ
well i'm working on an RPG right now .. and i want new models imported (e.g. sword)

what would be the best way of doing this ?
- complete new model with sword attached
- find a way to import just sword model and attach it to the hero
- others (can't think of any right now)

please help me .. i do not know how to make the .mdl to .mdx , i can do the .mdx to .mdl, but thats of no use to me :P
also, if i choose the first method, i have to have the villagerman.mdl :x
and i don't know a way to get the .mdl :/
grtz
thnx in advance !
08-16-2004, 08:13 PM#2
HexenLordX
Import the sword and attach it to an existing model.. it'll take up less filespace that way.
08-16-2004, 08:15 PM#3
ReezZ
ok.. but how do i attach it.. cuz i don't know a thing about model editing / importing that into wc3 :shy:
08-16-2004, 08:19 PM#4
HexenLordX
Import the model, use a trigger to attach it to Weapon of Hero.
08-16-2004, 08:22 PM#5
ReezZ
so i would have to, just import the sword.mdl with import manager
and then as a trigger doing what, cuz i checked all over unit- ....
and i dont find anything about models,weapons, or anything
gonna recheck now, so sorry if i'm wrong ^^
08-16-2004, 09:50 PM#6
ReezZ
cmon dude :'(
i searched all over WE for it :(
could someone help me out ?
tellin' me the trigger ? :'(
08-16-2004, 09:53 PM#7
HexenLordX
Special effect - Special effect on unit - create special effect on righthand of unit using Sword.mdl
08-16-2004, 10:13 PM#8
ReezZ
yea .. euhm, my sword.mdl works, but it won't appear in the right hand :(

- Unit - Create 1 Knight for Player 1 (Red) at (Center of morion spawn <gen>)facing Default building facing degrees
- Set hero[(Player number of (Triggering player))] = (Last created unit)
- Special Effect - Create a special effect attached to the overhead of hero[(Player number of (Triggering player))] using sword.mdl

that's the trigger
it creates new unit
sets the hero[playernumber] var
then gives it the sword (which it doesnt do)

could it be that my model is too big or too small or ....
sry for bothering you .. you've been vERY helpful already

grtz..
08-16-2004, 10:16 PM#9
HexenLordX
Quote:
Originally Posted by ReezZ
yea .. euhm, my sword.mdl works, but it won't appear in the right hand :(

- Unit - Create 1 Knight for Player 1 (Red) at (Center of morion spawn <gen>)facing Default building facing degrees
- Set hero[(Player number of (Triggering player))] = (Last created unit)
- Special Effect - Create a special effect attached to the overhead of hero[(Player number of (Triggering player))] using sword.mdl

that's the trigger
it creates new unit
sets the hero[playernumber] var
then gives it the sword (which it doesnt do)

could it be that my model is too big or too small or ....
sry for bothering you .. you've been vERY helpful already

grtz..

Lol.. try this:

- Unit - Create 1 Knight for Player 1 (Red) at (Center of morion spawn <gen>)facing Default building facing degrees
- Set hero1 = (Last created unit)
- Special Effect - Create a special effect attached to the right of hero1 using sword.mdl
08-16-2004, 10:28 PM#10
HexenLordX
Well then you need to make sure you imported a skin as well. Models in wc3 dont show up without a skin.
08-16-2004, 11:40 PM#11
ReezZ
yea thx for all the explaining on AIM :)
but still no go :'(
grtz !

PS: yes i know i suck :D
08-17-2004, 11:34 AM#12
logik
also you can base an ability off of sphere... and set the attached effect as the sword to righthand.

then give the ability to the hero (in unit editor) and it should come up all fine and dandy... sphere is the ability that makes the balls float around the bloodmages head.