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I Need Map Help!!!

08-17-2004, 05:38 AM#1
elpl-Ragnarok
Questions::: i need help with these asap... i am just learning to be a map maker and i was wondering... i am currently working on my first and my own td... elpl-TD. Version 1.00 beta was tested in my clan members and they offeres suggestions to make it better... i know how to do 7 out of 10 of them but the other 3 i need help with... how do you: 1) set at melee initialization (or 10 seconds in or w/e) a box to come up to choose a difficulty? for example... hard... normal... easy... (hard has full hp... normal has 66% and easy has 33%) and how do you impliment this into your units? (so when u actually click on one of the options it does that)... 2) how do you add a sell button that gives say 50% of the accumulated gold back... ie. a lvl 1 tower costs 10 gold and to upgrade it to a lvl 2 tower it costs another 10 gold... so if you sold the lvl 1 tower at say 50% u'd get 5 gold back... but if you were to sell a level 2 tower you'd get 10 gold back... and finally... 3) how do you add a timer that keeps starting at 30 seconds and runs down to 0... the moment it hits 0 the next level is shown in the text with the timer and it's set to 30 seconds and starts counting down again... thanks!

elpl-Ragnarok
08-17-2004, 05:42 AM#2
elpl-Ragnarok
how do you add lives to the easy, normal, and hard buttons and how do you activate a counter near the timer that tells you how many you have left?
08-17-2004, 05:59 AM#3
HexenLordX
Quote:
Originally Posted by elpl-Ragnarok
how do you add lives to the easy, normal, and hard buttons and how do you activate a counter near the timer that tells you how many you have left?

Lives left would be a leaderboard. Search for help on a leaderboard, or if you wait a second I'll give you a basic trigger.
08-17-2004, 06:04 AM#4
HexenLordX
Quote:
Originally Posted by elpl-Ragnarok
Questions::: i need help with these asap... i am just learning to be a map maker and i was wondering... i am currently working on my first and my own td... elpl-TD. Version 1.00 beta was tested in my clan members and they offeres suggestions to make it better... i know how to do 7 out of 10 of them but the other 3 i need help with... how do you: 1) set at melee initialization (or 10 seconds in or w/e) a box to come up to choose a difficulty? for example... hard... normal... easy... (hard has full hp... normal has 66% and easy has 33%) and how do you impliment this into your units? (so when u actually click on one of the options it does that)... 2) how do you add a sell button that gives say 50% of the accumulated gold back... ie. a lvl 1 tower costs 10 gold and to upgrade it to a lvl 2 tower it costs another 10 gold... so if you sold the lvl 1 tower at say 50% u'd get 5 gold back... but if you were to sell a level 2 tower you'd get 10 gold back... and finally... 3) how do you add a timer that keeps starting at 30 seconds and runs down to 0... the moment it hits 0 the next level is shown in the text with the timer and it's set to 30 seconds and starts counting down again... thanks!

elpl-Ragnarok

1.) Dialog. Create a variable labeled difficulty, and for type set it to dialog.
Make a trigger with an action like this: Dialog - Create a dialog button for Difficulty labelled Easy. Do this for normal and hard.

Then make a trigger for show Dialog (difficulty) to player. It'll pop up with the three difficulties. I'll get back to you on the trigger for applying it to the units.

2.) Here's a tutorial:

a. Make a new custom unit called sell. I made the base unit a footman. Then set a nice looking interface icon that looks like a coin, and make it's scaling value 0.10. Also make selection scale 0.10. Final thing here is make it cost 0 food, 0 wood, and 0 lumber. Change the soundset to NONE instead of Footman. (don't want a building getting sold then hearing a footman talk..)

b. Now make every tower in your game train the unit “sell� we just created.

c. Make a trigger called “sell1� (without quotation marks)
Events
Unit - A unit owned by Player 1 (Red) Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Sell Actions
Actions
If ((Unit-type of (Triggering unit)) Equal to Arrow Tower) then do (Player - Add 7 to Player 1 (Red) Current gold) else do (Do nothing)
Unit - Remove (Trained unit) from the game
Unit - Remove (Triggering unit) from the game

That's an example for 1 tower. For each tower you must do a If/then/else. When you have all the towers ready for player 1 copy the trigger and paste it as a new trigger called “sell2�. Change all the things that say player 1 to say player 2.

3. Not sure, never done it before.
08-17-2004, 06:08 AM#5
DoCa-Cola
An easier way to do a Sell feature is to use Darky28's Sell Spell. It can be found on his site (www.wc3sear.ch)
08-17-2004, 03:21 PM#6
elpl-Ragnarok
wow i didn't think it would take that much!!! lol damn that would suck for an 84 tower map like mine... ouch! oh well i'll do it... my clan wants it so i'll do it :)... ok now all i have left to do is to test what i've done so far... and to 1) impliment a timer... (every 30 sec it bumps up the level number beside the timer) it doesn't have 2 control who starts when... just to bump up the level number beside it... and 2) impliment thie difficulty into my units.... btw thanks 4 ur help :)
08-17-2004, 06:26 PM#7
ForgottenLight
I think you don't need to do all that, you can use the Undead spell "Unsummon", with a few modifications and little or no triggers. Either find a way to apply it to the towers themselves, or make the button a dummy, and have a trigger that creates a dummy unit that can cast unsummon on the tower.
08-17-2004, 09:02 PM#8
elpl-Ragnarok
the sell is already done