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Collosion without detection.

11-14-2002, 04:27 AM#1
Guest
War 3 has the option to turn collosion off, that is the object doesn't pay attention to pathing, and yet still creates pathing of it's own. What I need is a way to make an object that is affected by pathing, and yet isn't concidered to have pathing itself.

-Sharsnik
11-14-2002, 04:57 AM#2
The_Cyberdemon1
[glow=stregnth]Well, you could do some of the following.

A. Make the unit permanantely hidden or whatever that ability is.

B. (i'm not sure if this will work) make the unit flying, but make it's height 0

C. If you only want it to be affected by wall pathing, you can still turn the collision off, and it will work.

D. Make all the other units in the map flying, but give them boundaries.

Those probably didn't help, but i tried. Sorry:(.[/glow]
11-14-2002, 05:18 AM#3
Guest
I don't think that'll work in this case. More specifically I need two units to be able to pass through eachother and yet still be effected by walls, etc.

-Sharsnik
11-14-2002, 05:26 AM#4
Kiether
there is the etheral ability...

when i used it it made the units with it a etheral unit(basically crap can walk through it)
11-14-2002, 06:19 AM#5
Guest
Hmm.. I'll try that.. but right now a have a problem where I'm running out of memory. War 3 crashes and gives me an error :/
11-14-2002, 06:35 AM#6
Guest
That works great.. next problem :/
11-14-2002, 07:30 AM#7
Guest
Fixed.. wow that was a fun couple of minutes. I guess you can't assign negative values to an array indentifier, go figure ;)
11-14-2002, 07:38 AM#8
Guest
...and no I didn't do that on purpose.
11-14-2002, 09:42 AM#9
Aiursrage2k
I didnt want to make a new thread because it goes with the topic "collision detection" quite nicely. If I want to simulate Event such as unit comes in 100 of unit, but my unit is not already preplaced is there a good method of achieving this?
11-14-2002, 10:48 AM#10
Insaniteus
Setting the units to variables.

-Insaniteus-