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3DSM 5 Global Sequences

08-17-2004, 02:35 PM#1
Xaran Alamas
Author: Xaran Alamas
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This mini-tutorial will tell you how to make Global Sequences in 3d studio Max.

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Quick Q&A

Q. What are Global Sequences?
A. Global Sequence is an animation sequence which plays over and over regardless of the current standard Animation Sequence.

Q. What's the advantage of Global Sequences?
A. The easiest way to explain is an example. Remember the Arcane Sanctum in WC3? Remember how it has those orbiting spheres? Global Sequences are used in this case so that the spheres always orbit instead of resetting position whenever a different animation is played, which is what it would do if you animated the orbit in each sequence.

Q. What do I need?
A. 3d Studio Max 5 - Download a trial version from www.discreet.com, Warcraft 3: The Frozen Throne - If you don't have this there isn't much point in learning this.

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  • Make and rig your model as normal.
  • Decide what you want to animate globally
  • Animate the bone objects like you would normally, assigning controllers etc though you don't have to worry about note track keys for Global Sequences.
  • Once you're done animating go to the Track View Editor and select each of the bone objects you've animated.
  • Select the Position, Rotation and Scale sections under Transform for the bone.
  • On the Track View editor menu select Controller -> Out-of-Range Types.
  • In the Dialogue box which appears click on the Graph-like icon labelled Cycle.
  • Click OK
  • And you should be done, now preview it in WC3 Preview and it should animate throughout all the sequences.

Hope this helps, it certainly helped me. :)
08-18-2004, 03:33 AM#2
megaerathia
heh good tutorial too bad i cant use it :(
08-18-2004, 05:51 AM#3
EdwardSwolenToe
cool, thanks alot i didnt know it was possible!
08-28-2004, 09:23 PM#4
neel3988
this is really useful for me, but i dont have 3dsmax 5, instead i have 3dsmax 4.2. is there a method similar to this to do it on 3dsmax 4.2?

everything is the same till i get to puttin in the controllers...
if i am doing it rite, i dont see the "out of range" control for eitehr of position, scale, or rotation.
thnx
10-12-2004, 07:20 PM#5
Windrunner
does this also work with gmax?
10-29-2004, 06:24 PM#6
BlinkBoy
hehe it worked with max 6 and dex could export them usefully
11-09-2004, 03:01 AM#7
Oo.h3ih02.oO
Just wanted to say that in 3DSM 7 you go to the Mini Curve editor and you will find the menu.
02-25-2005, 02:03 PM#8
rlx.esp-samuro
would help much if you could post this tutorial as an html with more screens in it step by step! because i tried it and i didnt manage it!