| 08-17-2004, 09:39 PM | #1 |
Ok, first of all, this problem isn't with the new patch, it's been in the game since it came out. The problem is, that I have a building that I want to look like it's sunk into the ground. The thing is though, with buildings in Warcraft 3, you can't give them a negative height. It looks right in WorldEdit (I gave some buildings negative heights and it looks fine) but when I go to test the map, it reverts back to a height of 0. Does anyone have a fix to this problem? |
| 08-17-2004, 09:42 PM | #2 |
Also, the "Animation - Set Animation Speed" trigger will have no effect on building models' animations, even if I make them units or doodads. |
| 08-17-2004, 10:46 PM | #3 |
what's wrong w/ a building based off a unit with no movement? |
| 08-17-2004, 11:07 PM | #4 |
Units with building models, aren't buildings. And if they aren't buildings, they can't have pathing maps. When you change "Stats - Is a Building" in the Object Editor, it removes/adds building-specific fields like pathing maps. |
| 08-17-2004, 11:10 PM | #5 |
oh, thought you were terraining or something from what you said... |
