| 08-18-2004, 01:42 AM | #1 |
Hey, How would you go about designing abilities, where you have 1 or more spells that, say, do damage on a target unit, and another ability that affects the effectiveness of the damage-dealing-spells. For example, say I have coil and frost nova on a hero, and his third spell is "increased meditation". (I'm just pulling names out of my ass) The coil and frost nova spells do simple damage. However, the increased meditation is a passive ability, which increases the damage of coil and frost nova, as well as reducing their cooldowns and their manacost. How would you go about in doing all that? Thanks! |
| 08-18-2004, 02:10 AM | #2 |
Tinker's engineering does this, but it requires alot of extra abilties. Still, thats the only way I know of. |
| 08-18-2004, 04:17 AM | #3 |
Wut LegolasArcher said, U need to use the engineering upgrade ability that the goblin tinker has. |
