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Special Effect Vertex coloring?

08-18-2004, 07:16 AM#1
HexenLordX
I've noticed that there's a trigger to change a units vertex coloring for the model, I was wondering if it is possible to do the same with a special effect using JASS?

In the unit editor there is also a way to change the coloring of units, but nothing for other models. I am attaching a special effect to a unit, and I'm wondering if its possible to change the coloring of that model, so I don't have to import a copy of the model with a different colored skin.

No triggers exist, JASS is my last resort. I'm not very familiar with JASS, but I'm a fast learner so it shouldn't take but a few days to figure it out. Anyone have any ideas?
08-18-2004, 07:24 AM#2
HexenLordX
I scanned through the common.j and blizzard.j files, and realized the answer is no.
08-18-2004, 03:20 PM#3
Vexorian
Caster system, use the dummy.mdx model, attach a special effect to a unit that uses it, change its vertex coloring
09-01-2004, 08:15 PM#4
Ari
If you're trying to create an effect at a location of a specific color, best way to do it would be either an aloc'ed unit flying, which has the benefit of being scalable (and to a lesser extent, you can alter color and transparency). If you're trying to attach a model of a specific color to a unit, you might have more luck mdl editing OR simply recoloring the skin that the effect uses. One thing to keep in mind, though, is that effects that use particle or ribbon emitters (more than half are *only* emitters, and many of the rest contain emitters) can *only* be recolored via mdl editing of the emitters themselves.

Vex, you mind elaborating on what you're talking about with the dummy attachment? What can and can't it do?