| 08-19-2004, 01:53 AM | #1 |
Helloooooo is there any way to increase the size of heroes as their level grows, and then cap this, without using any world editing whatsoever? [this is a TC - slk/data modding only]... i'd prefer not having to use a morph ability to change my levelled-up hero into another as well.. i was hoping to directly fsck with the modelling... cheers... 'tek |
| 08-19-2004, 02:47 AM | #2 |
Im afraid your going to have to use triggers for this action. If you don't know the triggers to do this, post again and I'll be your knight in shining armor :o Joking. But I will help you if you need help with the trigger. |
| 08-19-2004, 04:13 AM | #3 |
you cant do that whitout triggers but keep cool man, its pretty simple! Code:
lvlsize
Ereignisse
Einheit - A unit Steigt eine Stufe auf
Bedingungen
(Hero level of (Leveling Hero)) smaller then 10
Aktionen
Animation - Change (Leveling Hero)'s size to ((90.00 + ((Real((Hero level of (Leveling Hero)))) x 10.00))%, (90.00 + ((Real((Hero level of (Leveling Hero)))) x 10.00))%, (90.00 + ((Real((Hero level of (Leveling Hero)))) x 10.00))%) of its original sizejust redo this trigger in your map and have fun |
| 08-19-2004, 05:04 AM | #4 |
That's a LITTLE big... I'll give ya a better version :P Code:
Hero Level :D!
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Animation - Change (Triggering unit)'s size to ((Real((100 + ((Hero level of (Triggering unit)) x 5))))%, ((Real((100 + ((Hero level of (Triggering unit)) x 5))))%, ((Real((100 + ((Hero level of (Triggering unit)) x 5))))%) of its original size |
| 08-20-2004, 06:52 PM | #5 | |
Quote:
More like that's a little German. Good, clean triggerwork there. |
