| 08-19-2004, 01:58 AM | #1 |
well in this new patch they gave us set ability lvl triggers which I made a work around to and was almost done with it when the patch was released so that pisses me off |
| 08-19-2004, 02:10 AM | #2 |
you use Integer Comparision-Unit Ability Level |
| 08-19-2004, 02:12 AM | #3 |
heh, yeah I just found that and tried it but didnt work, Im working on debugging it, maybe u can help me figure it out faster tho ^_^ Code:
Hero Ability Gain
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Banish
Then - Actions
Unit - Add Banish to (Hero manipulating item)
Unit - Set Level of Banish for (Triggering unit) to 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Banish
(Level of Banish for (Triggering unit)) Equal to 1
Then - Actions
Unit - Set Level of Banish for (Triggering unit) to 2
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Banish
(Level of Banish for (Triggering unit)) Equal to 2
Then - Actions
Unit - Set Level of Banish for (Triggering unit) to 3
Else - Actions
Do nothing |
| 08-19-2004, 02:27 AM | #4 |
bah I see it, its doing exactly what I told it to do, if ability = lvl 1 set = 2, if ability = lvl 2 set =3 dah, how can I get around this!?!!?? |
| 08-19-2004, 02:43 AM | #5 |
heh tripple post Code:
Hero Ability Gain
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Banish
(Level of Banish for (Hero manipulating item)) Equal to 0
Then - Actions
Unit - Add Banish to (Hero manipulating item)
Unit - Set Level of Banish for (Triggering unit) to 1
Game - Display to (All players) the text: Lvl 1 trigger
Skip remaining actions
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Banish
(Level of Banish for (Hero manipulating item)) Equal to 1
Then - Actions
Unit - Set Level of Banish for (Triggering unit) to 2
Game - Display to (All players) the text: Lvl 2 trigger
Skip remaining actions
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Banish
(Level of Banish for (Hero manipulating item)) Equal to 2
Then - Actions
Unit - Set Level of Banish for (Triggering unit) to 3
Game - Display to (All players) the text: Lvl 3 trigger
Skip remaining actions
Else - Actions
Do nothing |
| 08-19-2004, 02:55 AM | #6 |
Gee wiliker I wish these boards has a button that allowed you to revise your posting...oh wait they do its called edit. Don't tripple post unless you know it actually is required. |
