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Blood and Skeletal Remains Doodad

08-19-2004, 04:15 AM#1
Agent KillStuff
I was wondering how I could get a doodad that was blood that is left after units die. Like, so it would look like bloodstains, and also, skeletal remains, like when a unit is dacying. Does anyone know how I could accomplish this?
08-19-2004, 01:58 PM#2
Kirbot
Well, I think there is an option in triggers, "Unit - Create Unit Corpse" and you pick the type of unit you want to corpse to be for and you can set it to permanent or temporary. If you don't want it to be raiseable, make a custom unit in the object editor and at the bottom set "Can't raise, Does Decay." I don't know about blood, though.
08-19-2004, 04:52 PM#3
Agent KillStuff
Hmmm, that would work but I wanted to avoid using a unit. The doodad editor has no "Animation Name" field, because I was just going to use say a Troll Warlord and set his animation name, but I can't do that.
08-19-2004, 06:27 PM#4
Kirbot
In that case, you could try making a custom doodad with the model file being the Troll Warlord, and have a trigger do "Animation - Play Animation" and pick the decay animation or something. I don't know how well that would work since it would be a doodad, but it's probably worth a try.