HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Can I use the "Tracking" wc3 alpha ability?

08-19-2004, 11:21 PM#1
Phyvo
Is it possible to use the old headhunter's tracking ability, back from alpha wc3? It would be a great addition to my map if it's possibly in any way... I checked the spells file archive, and I didn't see anything there... so that's why I'm here.
08-20-2004, 04:46 AM#2
Mythmon
eh, as far as i know you wouldnt be able to revive the spell, so youd have to remake it and the only way to do that would be with triggers and that would be extremly messy
08-20-2004, 04:01 PM#3
th15
umm what's tracking do? I've no idea what you're talking about and maybe we could help if we knew what you want.
08-20-2004, 06:15 PM#4
Sneaky-Sebbe
I also want to know what tracking was doing.
08-20-2004, 06:17 PM#5
GreyArchon
Wouldn't tracking be the same as Faerie Fire, only without the armor reducement?
08-20-2004, 09:40 PM#6
Phyvo
The old wacraft alpha tracking ability allowed to you to see where enemy units had been. As if the nifty footprints units leave behind stayed and showed on the minimap, basically. Thus, you could figure out where the enemy had been, but you didn't have a complete up-to-date thing going on, like you would with any of the abilities found in W3. But, they dropped it...

Anyways, I figured out how to do it with triggers. However, this requires that you sacrifice the funcionality of one of the two invisibility types (burrowed or normal).

Basically, you have a trigger where every n seconds it picks all units and creates a special unit at the first unit's location. This special unit would have the ghost ability, perhaps look like footprints or anything else you'd like, and would also have the "locust" ability so that it would be unselectable. Then, you add an expiration timer to the created unit (It's an action in the Unit section), setting it at x seconds. Finally, you make an ability for the tracking unit, which allows it to see burrowed units whenever you want it to. Viola!

That's the basics. You could go deeper, and try to show the age of the tracks to the player by how much time is on the expiration timer, etc. I'm SO glad I figured it out.
08-20-2004, 10:33 PM#7
GreyArchon
Very inventive solution to the problem. Make a custom skill for it and submit it! It'd be a great additon to RPG / AoS maps.
08-21-2004, 08:01 AM#8
th15
Too heavy on the computer to effectively implement... there's got to be a better way to do this.
08-21-2004, 01:15 PM#9
Vexorian
There is a wand of shadowsight item that does exactly the same
08-21-2004, 05:21 PM#10
GreyArchon
Quote:
Originally Posted by Lord Vexorian
There is a wand of shadowsight item that does exactly the same

Really? And here I thought the Wand of Shadowsight was exactly like Fearie Fire, only without the armor debuff, and lasting forever untill dispelled.
08-22-2004, 01:59 PM#11
Shinzaku
The reason why Blizzard removed it while they were developing it was for the exact reason that it caused way too much lag. ;o

I believe that you would have to recreate it. XD

08-24-2004, 12:36 AM#12
Kojiro
Don't you think that instead of sacrificing invis and such... Just make a trigger that creates a special effect at target location, location being where the unit is at the time, and put the special effects into a big array, set the amount of footprints to be like a 100 maximum or something, and make the spell's duration limited. In addition, you could make it so every once and a while it would ping where the thing is on the map, its not that difficult really. I'm not sure about the lag issue though, I don't think it'd effect it too much as long as it wasn't cast on multiple units. And you can just remove the point leaks later when the trigger ends.