| 08-20-2004, 04:08 AM | #1 |
alright, here's my problem.... I have my repick system in place, and it works fine, except for one thing. I want the hero and any other units removed from the game, and one wisp spawning back in the hero select. Except, when I summon something, then type -repick, It removes the units fine, but spawns two wisps. I do know why, but I don't know how to prevent it. Here's my trigger: Code:
repick red
Events
Player - Player 1 (Red) types a chat message containing -repick as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Create 1 Wisp for Player 1 (Red) at (Center of redwisp <gen>) facing Default building facing degrees
any help is appreciated, thanks, Mete0ra |
| 08-20-2004, 04:14 AM | #2 |
put the create wisp outta the loop |
| 08-20-2004, 04:23 AM | #3 |
why did i not think of this before.. thank you for realizing my stupidness |
