HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

WinMPQ Question(s)

08-20-2004, 06:47 AM#1
shadow)ps(
Ok, i trolled through the forums and search for more than an hour, and still cant find anything remotely like a WinMPQ guide. I need to know how to use WinMPQ to extract models, im not sure which file to open to get to unit models in War 3:TFT. Sorry if this is answered somewhere else, but i couldnt find the damn thing at all :-p
thanks for your time and patience
08-20-2004, 07:16 AM#2
Ari
Quote:
Originally Posted by shadow)ps(
Ok, i trolled through the forums and search for more than an hour, and still cant find anything remotely like a WinMPQ guide. I need to know how to use WinMPQ to extract models, im not sure which file to open to get to unit models in War 3:TFT. Sorry if this is answered somewhere else, but i couldnt find the damn thing at all :-p
thanks for your time and patience

If you're using shadowflare's program (it sounds like you are), you can click on any mpq file to open it. In your wc3 directory, look for war3.mpq and war3x.mpq. These are the two BIG files containing all the content of ROC and TFT respectively. Just double click on either one. In the top right of the program window, there is a field where you can input text. If you type in *.mdx you'll isolate models. In general, though, you don't even need to do that, since most unit models are in the units directory (the bottom of the list). To extract a model, simply drag it from the program to your destination.
08-20-2004, 09:01 PM#3
shadow)ps(
Quote:
Originally Posted by Ari
If you're using shadowflare's program (it sounds like you are), you can click on any mpq file to open it. In your wc3 directory, look for war3.mpq and war3x.mpq. These are the two BIG files containing all the content of ROC and TFT respectively. Just double click on either one. In the top right of the program window, there is a field where you can input text. If you type in *.mdx you'll isolate models. In general, though, you don't even need to do that, since most unit models are in the units directory (the bottom of the list). To extract a model, simply drag it from the program to your destination.


Ok, now if i remove a hero glow from the converted .mdl file, do i have to rename it so it wont overrite blizz's version of the hero? or wait, do i just import the modified hero with import manager in WE? Also, where is the .mdx file for blademaster, and demon hunter? i cant find it in war3x.mpq. thanks for your help!
08-20-2004, 09:15 PM#4
Ari
Quote:
Originally Posted by shadow)ps(
Ok, now if i remove a hero glow from the converted .mdl file, do i have to rename it so it wont overrite blizz's version of the hero? or wait, do i just import the modified hero with import manager in WE? Also, where is the .mdx file for blademaster, and demon hunter? i cant find it in war3x.mpq. thanks for your help!


If you alter a model, you can either give it the same path and filename that it is in in the mpq, in which case it'll overwrite the blizzard one in-game, or you can give it a different name, and use the object editor to make a given unit use that model.

All models from ROC are in war3.mpq.
08-20-2004, 09:15 PM#5
Ari
Quote:
Originally Posted by shadow)ps(
Ok, now if i remove a hero glow from the converted .mdl file, do i have to rename it so it wont overrite blizz's version of the hero? or wait, do i just import the modified hero with import manager in WE? Also, where is the .mdx file for blademaster, and demon hunter? i cant find it in war3x.mpq. thanks for your help!


If you alter a model, you can either give it the same path and filename that it is in in the mpq, in which case it'll overwrite the blizzard one in-game, or you can give it a different name, and use the object editor to make a given unit use that model.

All models from ROC are in war3.mpq.
08-21-2004, 01:46 AM#6
shadow)ps(
Quote:
Originally Posted by Ari
If you alter a model, you can either give it the same path and filename that it is in in the mpq, in which case it'll overwrite the blizzard one in-game, or you can give it a different name, and use the object editor to make a given unit use that model.

All models from ROC are in war3.mpq.


Ok, another question, i tried to remove hero glow from lich, but it didnt work in game. I converted the file back to mdx and then use import manager to put it into my map, i then used the model for a unit, and the lich still had the glow. Could you look at the mdl file and see what i did wrong?
08-21-2004, 09:41 PM#7
Ari
I'm unclear on what you attempted to do, but here's what you SHOULD do:

in this part of the file:
Material {
Layer {
FilterMode Additive,
Unshaded,
static TextureID 2,
Alpha 6 {
Linear,
5167: 0.75,
38500: 0.75,
41833: 0.75,
42933: 0,
43500: 0,
45167: 0,
}
}
}


you need to replace this:

Alpha 6 {
Linear,
5167: 0.75,
38500: 0.75,
41833: 0.75,
42933: 0,
43500: 0,
45167: 0,
}

with this:

static Alpha 0,