| 11-14-2002, 10:36 PM | #1 |
Guest | I have a crypt where you can buy units, and I want a player to only be able to buy units at night, so i have the event all worked out, not anything hard or something. But the actions, i want to make it so that at 11 pm Select Hero becomes enabled, and that at 1 am it gets disabled again, any actions for this? |
| 11-14-2002, 10:41 PM | #2 |
What do you mean, like the store works, or actually selecting the hero. Elaborate. |
| 11-14-2002, 11:01 PM | #3 |
Guest | Select hero is an ability stores have to select a hero so the arrow appears over your head so u can buy stuff. If you don`t use it, the store doesnt work. So i want to disable this ability at melee initialization and later enable it at 11 pm. But i don`t know if there`s an action to disable\enable ability`s, is there? |
| 11-15-2002, 12:31 AM | #4 |
I don't think so, sorry. It sounds likea good idea for a map though. |
| 11-15-2002, 12:36 AM | #5 |
im sorry but your wrong, you can disable and enable an ability, its just a normal trigger, just make sure yer lookin hard |
| 11-15-2002, 05:17 AM | #6 |
Use Player - Enable/Disable <Ability, Unit, etc.> Note: I suggest you to look at the Orc map of the official campaign where you need to harvest 15,000 lumber. The goblins won't sell you anything till you complete the Optional Quest. Although I have not seen its triggers, I believe they do it by disabling the units and itens you can hire/buy, and not disabling Hero Selection (the buildings do select the hero, but there's nothing to buy or hire till you complete the quest). |
| 11-15-2002, 05:21 AM | #7 |
or you could make it so when its 11:00 pm it replaces it with the working version and when you want it to end it replaces it again with the non-working version |
| 11-15-2002, 05:22 AM | #8 |
My guess is that they just replace The inert one with the working one when you complete the quest. You could do the same thing on your map should the Enable/Diable trigger not work. -Insaniteus- |
| 11-15-2002, 10:56 AM | #9 |
Guest | Thanks, can`t try it right now, but anyway the replace thing is kinda buggy, cuz you need to work with variables alot, that`s not buggy i guess, that`s just me being lazy. |
