| 08-21-2004, 03:11 AM | #1 |
I have slightly re-skinned a bandit for a campaign of mine (made him look younger and some other slight changes). The skin for the bandit works flawlessly, however, I can't get his reskinned portrait to work correctly. I reskinned the portrait the exact same way I did the bandit, but I can't figure out how to put the portrait on the bandit. When you use the bandit skin ingame the portrait area is an animated grey (different shades of grey that move). I just need to know how to make the portrait that I reskinned go with the unit I reskinned. Thank you for your time. -MadBagOfHorses P.S. If there is already a thread about this then please link me to it, I couldn't find it. |
| 08-21-2004, 04:45 PM | #2 |
I'm assuming that you imported custom models here, because otherwise I don't think you could get that problem. It will look for the portrait model at the same path as the main model but with _Portrait tacked on. For example, if you imported your bandit to wc3mapimported\HappyBandit.mdx , it would use the portrait model of wc3mapimported\HappyBandit_Portrait.mdx . |
| 08-21-2004, 08:15 PM | #3 |
Yes, I used models for the new skins, and yes you just fixed my problem! Thank you much! + 1 Rep for Oinkerwinkle. -MadBagOfHorses |
