| 08-21-2004, 01:33 PM | #1 |
Here is my RPG terrain. I am searching for something that will make the forest special, but not nightelf like... any ideas? |
| 08-21-2004, 03:37 PM | #2 |
I'm not too sure what you can do to make your forest look 'special', but as for your town, you should re-scale the buildings so that they are three times bigger then usual. As it is right now, your buildings look really small, also, unless the fountain with all the lights (It's some high elf sun well, right?) is a part of your story you should just stick with a normal well. As for the forest, I guess you could start by making the trees a bit bigger. Also you should define where the path is a bit more, you want it to be playable, so it should be easier to see where you are walking. |
| 08-21-2004, 04:14 PM | #3 |
Thx for suggestion about buildings. that fountain regenerates life, and will change color @ night, it looks fine :P. For the trees... I already have them @ scale 2.00 aswell in the forest :/ for in normal game view u can easily see where 2 walk, see picture. |
| 08-21-2004, 05:26 PM | #4 |
how far along are u on this rpg? like... wut do u have done so far, nice forests by the way ;) |
| 08-21-2004, 05:30 PM | #5 |
terrain: 15% triggers: 10% units: 10% (spells: 5%) balance: 0% story: 50% (Yes Iknow not very far, but I map much :P) |
| 08-24-2004, 06:04 AM | #6 |
good bnet terrain. Try tinting the Ashenville trees a little more yellow. |
| 08-24-2004, 12:11 PM | #7 |
yea! :D thx! |
| 08-24-2004, 12:54 PM | #8 |
i am thinking if you are going to change the trees, maybe some lordaron fall trees cause they fit with yellow fur tree.. if you gonna du this the fast way just replace the ashenvale tree model and change it to fall tree... hope it will look nice edit: ok i found out that it wouldt look so nice afteral... do as the toxic said.. make the trees more yellowish |
| 08-24-2004, 04:50 PM | #9 |
cool liked it alot but i wonder why those humans have a corrupted sun well |
| 08-24-2004, 06:53 PM | #10 |
It's not corructed, its just that in the editor it keeps changing the stands which is pretty annoying. In game, I keep the water blue with purple stuff around it AT NIGHT. It looks pretty good with my ingame fog (also the night fog ofcourse -.-). |
| 09-19-2004, 01:05 PM | #11 |
Well...I have seen the terrain in game and it looks much more gosu there! The screenshots are taken from wrong angles, especially the waterfall. This terrain is the best I ever seen. Plz upload the stairs, the crypt and the night elf village here too! |
| 09-19-2004, 05:57 PM | #12 |
Wow, that terrain is very very nice. Reminds me much of that found in Baldur's Gate/Champions of Norrath. The last two pictures on the top row could use a little more height variation, but otherwise are fantastic. Keep up the good work! |
| 09-19-2004, 06:07 PM | #13 |
how big is this map? with that dencity of doodads its got to be very small or youve broken the 8000 doodads limit |
| 09-20-2004, 11:48 AM | #14 |
The terrain is going slow, so atm Im @ 1/2 of map finished, and I have 3271 destructables and 3545 other doodads, which is 1/2 of the "limit". But most of the second part will be undead, which will require much less destructables, so I hope I wont need 2 go over the limit Edit: map is 160x160 |
| 09-20-2004, 12:04 PM | #15 |
Here is the terrain voi wanted posted, I prolly have some stupid angles again, but yea... I cant take screenshots. the nightelf village is rather more villages than only one, and they life between mountains. The second pic of nightelf village has nothing on the ground far away cuz the map nearly ends there and will never be visible in game. |
