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Cliff Tile Problem

08-21-2004, 04:16 PM#1
Ninja73
Ok, me = pissed... i spent like an hour on the cliff set for the map... i modified an extracted 1, used a custom path, then close the world editor, opened it, played it ingame, and it doesnt use it. Its for tileset CITYSCAPE, the path is:

ReplaceableTextures/Cliff/Y_Cliff1.blp

Heres the .blp texture, can some1 plz try it for me and c if any1 else can get it to work.
08-21-2004, 05:20 PM#2
Shimrra
Did it just not appear or did it use the default cliff tile? Also, I'm copying this thread to the skinning forums, as you'll probably have more luck there.
08-24-2004, 11:07 PM#3
Shiv
The file you actually want to replace in your map is either Cliff0.blp or Cliff1.blp depending on which cliff it is you're replacing. I don't remember the exact path but you should be able to find them fairly easily if you found the tilesets you were looking for in the first place. Cliff0 and Cliff1 become the active skin for the cliff terrain on any map and are defined elsewhere, I guess. I'd assume this is part of why you're limited to the cliff types in whatever terrain set you're using at the time.

EDIT: Found the path. ReplaceableTextures\Cliff\Cliff0.blp (or Cliff1.blp)
08-26-2004, 08:01 PM#4
Windrunner
you said that you used an custom path. dont you need an custom path for the model aswell?? im not sure about this though.
08-27-2004, 01:22 AM#5
Ninja73
no, im using the same model (terrian cityscape cliff sets 1, which is the city wall) so when i use the path it should work fine, but i havnt had any luck, im gonna try removing the y_ b4 the cliff and c if it works.
08-27-2004, 01:26 AM#6
Ninja73
AHHHHH! THANK YOU SO MUCH, (rep points) on all the blp viewers and extractors the path always is:
ReplaceableTextures\Cliff\Y_Cliff1.blp

but the

ReplaceableTextures\Cliff\Cliff1.blp

worked! THANK U! it looks very good ingame!

btw, whats ur war3 name, ill put u on the thank u list on the mod im doing (along with 8 other people)
08-27-2004, 02:28 AM#7
Shiv
Cool, thanks. I go by Spammy on both USEast and USWest. (Long story... heh.)