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Prevent to build on Dirt

08-22-2004, 09:48 AM#1
Zoetjuh
I'm trying to make a somewhat different Tower Defence where the terrain should be kinda nice. I think that most TDs mis that. Futhermore I want to add a 'Time Tower', which is kinda powerfull, little expansive, but will self destruct in ~15 seconds. And some levels 10,15,20,25 and 30 will do some 'strange things'.

Well, in my TD (Lorderon Summer), I'm using grass and dirt. Grass is buildable (as allways), but now i'm trying to prevent dirt to be buildable. Does anyone know how to realise that?

Greetz,
Zoetjuh

PS. If anyone should be curious; i've attached the map. Note that at this moment the map contains 8 out of the ~30 levels, is just 1 player (will be 8) and has a minor bug in killing zone at level 8. Any comment would be very appriciated.
08-22-2004, 11:11 PM#2
Arohk
Quote:
Originally Posted by Zoetjuh
Well, in my TD (Lorderon Summer), I'm using grass and dirt. Grass is buildable (as allways), but now i'm trying to prevent dirt to be buildable. Does anyone know how to realise that?
.

place doodads whit no model but a unbuildable pathing on the dirt grass,
08-23-2004, 12:54 AM#3
DoCa-Cola
Or the easiest way, edit terraindata.slk ...
08-23-2004, 07:54 AM#4
Zoetjuh
Quote:
Originally Posted by DoCa-Cola
Or the easiest way, edit terraindata.slk ...

You mean the TerrainArt\Terrain.slk from the War3x.mpq?

I've edited this file with notepad (and cheched with Excel) so that builable for dirt in the Lorderon Summer-sets (lines 2,3,4 and 163) are set to 0 (column G). And have imported this edited file with WinMPQ and have checked to use the same filename (including path). Nevertheless, it doesn't seem to work :(
08-23-2004, 06:17 PM#5
funkid2
two words.... Inisabile platforms.....
08-24-2004, 08:20 AM#6
Zoetjuh
Quote:
Originally Posted by funkid2
two words.... Invisabile platforms.....

Just like Arohk, it's an idea. But as noted by Doca-Cola, i guess that editing the SLK file would be a much easier and faster way of working. I'd need to load less doodads and the SLK-solution would be much more generic.

However I've managed to edit the SLK and put it into my w3x-file, it didn't seem to work. I guess it's some ini-mini-little-thingie that i've missed? If, eventually, the SLK-way won't work.. yeah, I'll use the doodads method; but I prefer the SLK-way to be honest.
08-28-2004, 06:01 PM#7
Zoetjuh
Problem Solved!

With the tip about editing the SLK, I've did another search accros the wc3campaings website and found a thread which gave me the answer:

http://www.wc3campaigns.com/showthre...=slk+buildable

Here Zepir's answer about editing the SLK, saving it into the "TerrainArt"-dir within the W3-directory and re-saving the map with the WE worked.

Thanks for the help guys!