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Very annoying problem

08-22-2004, 08:02 PM#1
mystical
this problem happens with the metamorphasis spell, the unit i choose for the hero to be turned into always shows up in its alternate form when the spell is activated, e.g if I make the spell transform the unit into a gargoyle, the gargoyle will show up in its stone form version, if i order it to move it will go normal but whenever it stands still its back in its alernative stone form, same thing happens with any other model with an alternate form, is there anyway to stop this from happening?
thanks
08-22-2004, 09:12 PM#2
HEZZA
Is that even a trigger?
if it is, you can do that so much better in the object editor

otherwise can you be more clear.
08-22-2004, 09:22 PM#3
Vexorian
Quote:
Originally Posted by mystical
this problem happens with the metamorphasis spell, the unit i choose for the hero to be turned into always shows up in its alternate form when the spell is activated, e.g if I make the spell transform the unit into a gargoyle, the gargoyle will show up in its stone form version, if i order it to move it will go normal but whenever it stands still its back in its alernative stone form, same thing happens with any other model with an alternate form, is there anyway to stop this from happening?
thanks
Check the monolyth map that comes with frozen throne (wc3 dir\maps\frozen throne\scenario\(4)Monolyth.w3x

It comes with a lot of ""tutorials"" by blizzard, and there is a trigger that allows a werewolf ability that takes care of your problem
08-22-2004, 11:32 PM#4
mystical
ok i went in that map and got really happy because blizzard seemed to have quoted my exact problem and had a sollution trigger, but it dont work, basically i want a unit to be transformed into a gargoyle which i do through metamorphasis but the garg always turns up in stone form, i copied blizzard's trigger exactly replacing their units with mine but it just dont work..strange
08-23-2004, 06:49 PM#5
Vexorian
what about replacing the ability in the trigger too?
08-23-2004, 10:15 PM#6
Arksword(sv)
Jus base an ability off Summon Water Elemental. Change the summon # of units to 0, and set the increased stat change, (if any) to you're new garg form, since this ability cannot add hit points like meta. Now make a trigger. Unit begins casting ability, ability being cast = (ability we just made) Replace Triggering Unit w/ (the new garg unit. If there are specific things about the morphing unit, say it is a hero and he has certain stats, before replacing him, store him in a game cache. Now if u want it to be able to morph back, make another ability based off summon water elemental, change the name, whatever. Then do the same trigger again with the new ability. If there is no specific data u care about, then just replace, but if not, then Load ur unit back.

Edit: U can store both unit's in separate caches, if they both have specific data, also. This is prob the best idea.