| 08-23-2004, 07:41 PM | #2 |
get gmax and use my tut on my sig. if you don't want to read my tut, don't bother not sure what you're using but it looks like milkshape. you didn't even unwrap the model, how's it gonna apply when the texture doesn't have your coordinate points? |
| 08-23-2004, 08:00 PM | #3 | |
Quote:
Your tut explains it? This is actually my first model that im applying a texture to |
| 08-24-2004, 04:12 AM | #4 |
Oh shit thanks AzN Whore I didnt realize it was completely necessary to unwrap it... Thanks again... |
| 08-24-2004, 01:02 PM | #5 | |
Quote:
If you didn't get it working just yet, I'd suggest slightly redoing the texture a bit. It is mainly one color with a gold stripe on it, so if you applied this texture to the model, it would mainly be that one color with the goldish stripe on it. Maybe make the gradient have 2-3 different stripes? Btw, yes, unwrapping is completely necessary, however since the model is formed all into one group, it really won't matter which way you unwrap it. Unwrapping in different ways will do nothing but determine which side of the model will have the stripe on it. |
| 08-24-2004, 06:23 PM | #6 |
Yeah I got it working now, It works pretty good Heres how it turned out in game =) |
