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Mdx viwer Now texturing

08-24-2004, 10:07 AM#1
glossolalie
Hy guys,
I can now use texture mapping,




I need some comment, if I'm on the good way...
08-24-2004, 12:55 PM#2
HexenLordX
Yeah, I just got one question. How does that have anything to do with your topic name? You showed off your texturing, which I'd like to say nice job (if they're yours), but you never asked any questions.
08-24-2004, 05:46 PM#3
glossolalie
Quote:
Originally Posted by HexenLordX
Yeah, I just got one question. How does that have anything to do with your topic name? You showed off your texturing, which I'd like to say nice job (if they're yours), but you never asked any questions.

Hy,
my topic name was mdx viewer Now texturing. I explain : i write a mdx viewer, for a wc3 file editor which work on linux. I just finish texture mapping and wanted to show how it looke like. Model that i'm showing are from the originale war3.mpq. Feedback that i'm waiting for is about good color for texture or good model rendering. The model showed are Tichondrius.mdx and WyvernRider.mdx

And if you got a linux box or wanna try my code with windows i will be glad to send it to you..

thank you for your comments
08-24-2004, 06:21 PM#4
Vexorian
Quote:
Originally Posted by glossolalie
Hy,
my topic name was mdx viewer Now texturing. I explain : i write a mdx viewer, for a wc3 file editor which work on linux. I just finish texture mapping and wanted to show how it looke like. Model that i'm showing are from the originale war3.mpq. Feedback that i'm waiting for is about good color for texture or good model rendering. The model showed are Tichondrius.mdx and WyvernRider.mdx

And if you got a linux box or wanna try my code with windows i will be glad to send it to you..

thank you for your comments
that's what the first post was supposed to say.

anyways, I have no problem with linux and even like it. but if you can't play warcraft III on linux then why would you need a model previewer for it?
08-24-2004, 09:05 PM#5
glossolalie
Quote:
Originally Posted by Lord Vexorian
that's what the first post was supposed to say.

anyways, I have no problem with linux and even like it. but if you can't play warcraft III on linux then why would you need a model previewer for it?


I imagine this a step to have wc3 running on linux, if it could. I want first to be able to have an editor like the one provide with wc3. It's a long job, i don't know if i will succeed in but i like the idea :8 and go as far as i could. So if someone interested in pushing his idea i will be glad to send it my code.

I hope i don't disturb the forum with this kind of "feedback desire" ...
08-26-2004, 07:44 AM#6
Caveman007
Your texturing is close, the colors are wrong though. The BLP files save the colors in the BGR order, you're using them as RGB. A simple OpenGL extension can fix that. Otherwise, good work.

I have also written a MDX model viewer, along with a friend. You can find the source at MDX viewer source code . Search for 'MDX'. I'd be happy to answer any questions you have regarding my source, and whatever I can help with yours.

The code can do most things, including all particle types, and almost all animations. Animations that aren't supported are approximated really well.
08-30-2004, 09:31 AM#7
glossolalie
Thanks a lot for your feedback caveman007, I going to have a look to your code and i should have question later

Thanks again.