| 08-24-2004, 08:17 PM | #1 |
Ok, well I just dled ur caster system vex, its really nice I have a spell that Im making for the olmypics and I thought I could make it easier with your system, so I tried with your system, I got it all imported right, just the spell isnt working, maybe I forgot to change one of the lil feild or somthing in the call...JASS confusese me :\ . So anyway here is the trigger... Code:
Chain Sheep
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chain Sheep
Actions
Set UnitVar = (Target unit of ability being cast)
Custom script: call CasterCastAbility( GetOwningPlayer(udg_UnitVar), 'A002', "polymorph", udg_UnitVar, false) |
| 08-24-2004, 08:31 PM | #2 |
that Polymorph ability A002 can target selft, right? |
| 08-24-2004, 08:33 PM | #3 |
Im not targeting the caster, if u look at the first line it says set unitvar = target unit of ability being cast and I set the last thing so false...so I dont know what else I forgot... |
| 08-24-2004, 08:37 PM | #4 |
Then it targets allies? cause you are making the function to work for the owner of unitvar Go GetOwningPlayer(GetTriggerUnit()) would be the owner of the triggering unit |
| 08-24-2004, 08:41 PM | #5 |
well u see I didnt get this part --> GetOwningPlayer(GetTriggerUnit()) so I just left it how it was :\ |
| 08-24-2004, 08:47 PM | #6 |
I got it, A unit finishes casting an ability DOESN'T HAVE target EVENt responses, you should use A unit starts the effect of an ability And, CasterCastAbility 's first argument is a player one, that specifies the player that will own the caster that will cast the ability. You are currently using GetOwningPlayer(udg_UnitVar) That means the owner of the UnitVar unit, the UnitVar unit in your trigger is the target of the ability, so there is something wrong with it GetOwningPlayer(GetTriggerUnit()) Code:
Chain Sheep
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chain Sheep
Actions
Set UnitVar = (Target unit of ability being cast)
Custom script: call CasterCastAbility( GetOwningPlayer(GetTriggerUnit()), 'A002', "polymorph", udg_UnitVar, true) MEans the owner of the triggering unit ( GetTriggerUnit() == Triggering unit) |
| 08-24-2004, 08:56 PM | #7 |
o_O can u try to use n00by terms? I dont really understand what u said sept GetOwningPlayer(GetTriggerUnit()) needs to say somthing else and I should use unit begins casting an ability... EDIT: when I used unit begins casting an ability with my current trigger it crashed the game...man I suck at JASS lol EDIT 2: OOOOH I think I get what u mean! ( GetOwningPlayer(udg_UnitVar) should mean get owned of caster becuz that is how it knows who to make the caster for?, but I have it say get owner of targeted unit so I need to change it. EDIT 3... ok I tried Code:
Chain Sheep Copy
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chain Sheep
Actions
Set UnitVar = (Target unit of ability being cast)
Set SweetsVar = (Triggering unit)
Custom script: call CasterCastAbility( GetOwningPlayer(udg_SweetsVar), 'A002', "polymorph", udg_UnitVar, false)and it still didnt work :\ |
| 08-24-2004, 09:10 PM | #8 |
Please tell me you aren't making it cast the same ability as the one in the condition, if that is happening, then that's why your game is crashing, You'll need a wait before telling it to cast it likelly A unit starts the effect of an ability Custom Script: local unit udg_UnitVar set UnitVar to Target Unit of ability being cast Wait 0 seconds custom script: call CasterCastAbility( GetOwningPlayer(GetTriggerUnit()), 'A002', "polymorph", udg_UnitVar, true) |
| 08-24-2004, 09:13 PM | #9 |
no Im not making it cast the same ability...why would I do that? o_O "call CasterCastAbility( GetOwningPlayer(GetTriggerUnit()), 'A002', "polymorph", udg_UnitVar, true)" shouldnt it be FALSE seeing how is a negitive spell? or did I read somthing wrong? bah, I'll just test it as false... EDIT: Code:
Chain Sheep Copy
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chain Sheep
Actions
Custom script: local unit udg_UnitVar
Set UnitVar = (Target unit of ability being cast)
Wait 0.00 seconds
Custom script: call CasterCastAbility( GetOwningPlayer(GetTriggerUnit()), 'A002', "polymorph", udg_UnitVar, false)didnt work |
| 08-25-2004, 11:27 AM | #10 | |
Quote:
Code:
Chain Sheep Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Chain Sheep
Actions
Custom script: local unit UnitVar
Custom script: set UnitVar = GetSpellTargetUnit()
Wait 0.00 seconds
Custom script: call CasterCastAbility( GetOwningPlayer(GetSpellAbilityUnit()), 'A002', "polymorph", UnitVar, true) |
| 08-25-2004, 06:30 PM | #11 |
Ok, Finishes Casting an ability is not the event you must use, it is Starts casting an ability. Finishes casting an ability DOESN'T HAVE A TARGET EVENT RESPONSE godamnit |
| 08-25-2004, 07:39 PM | #12 |
meh, sorry vexorian, I forgot to say that I fixed it, now I just gotta figure out how to make is poly all targets... thx to some help I got this so far: Code:
Chain Sheep
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Chain Lightning
Actions
Set SweetsVar = (Triggering unit)
For each (Integer A) from 1 to ((Level of Chain Lightning for (Triggering unit)) x 2), do (Actions)
Loop - Actions
Set UnitVar[(Integer A)] = (Random unit from (Units within 500.00 of (Position of (Triggering unit)) matching (((Owner of (Triggering unit)) Equal to (Random player from (All enemies of (Owner of (Triggering unit))))) and ((UnitVar[(Integer A)] has buff Polymorph) Equal to False))))
Custom script: call CasterCastAbility( GetOwningPlayer(udg_SweetsVar), 'A000', "polymorph", udg_UnitVar[GetForLoopIndexA()], true) |
| 08-26-2004, 01:33 AM | #13 | |
Quote:
Oups true :S |
| 08-26-2004, 01:40 AM | #14 | |
Quote:
You should really get used to avoid using "Triggering Unit", Blizzard added specific Event Responses for a reason. Also, why are you using a unit array if you give the unit variable a new value for each integer anyway? Also for your random picking you should use "matching unit". |
| 08-26-2004, 03:14 PM | #15 | |
Quote:
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