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shiny

08-25-2004, 07:56 AM#1
neel3988
im not sure if this belongs in the modellin or skinnin so im juss puttin here...

i modelled my own missile, and i want it to be really shiny, like warcraft 3 spell shiny w/ glows nd stuff...

however, when i put my skin on....i added soo much dodge, it still doesnt have the same shiny feel...like the glowing type things

got any suggestions?
08-25-2004, 09:08 AM#2
alpengeist36
umm... add less dodge :P

you could use a particle emitter i guess... but i don't know if that's what you mean. You're using max, right?
08-25-2004, 10:43 AM#3
Archimonde_lich
if ur using art tools, in material editor, under extended parameters, put they type additive.
this gives a really good glow
08-25-2004, 11:06 AM#4
flamesforzuljin
yea. you need particle emmiters. get oinkerwinkle's particle emmiter tool here theres a tutorial on how to use it also (on the same site). have fun!

-flames'

and im NOT plagarizing oinkerwinkle's stuff, im directing him in the right direction. thank you.
08-25-2004, 04:42 PM#5
neel3988
thnx guys, im starting to get used to the particle system thing and the additive thing, but then i wanted to make like a beam taht kinda extends like a dragonball beam w/o releasing from the users hands untill it hits the target.

i wanted to make the whole thing really glow bright, kinda like the chain lightning

i have to use ribbons to do this rite? but i have no idea how set up a ribbon properly...like do i make a ribbon taht attaches to a plane? a box? what textures im suppose to use for each? nd how do make it stretch fro a reallly long time nd be thick from all directions u look at from?

also i wanted it to explode as the death animation, but im not sure what particle i would use for something of that sort.
this is kinda an example what i wanted

user ----------------> T
the fired beam Target

nd after it hits
O O
user O O O
explosion

wow this is long....
thxn for ur help