| 08-25-2004, 06:12 PM | #1 |
How can i do for when a spell is charging, if the hero moves, the spell is canceled, cuz when i move the hero, the special effects comes too, and i need a tip to makes the special effects canceled... (spell created with trigger editor) |
| 08-25-2004, 07:49 PM | #2 |
base it off of a channeling spell |
| 08-25-2004, 07:51 PM | #3 |
Ok, thanks, i will try, and tomorrow, i will reply... good night ! :8 |
| 08-25-2004, 08:08 PM | #4 |
also To detect when it stops on the triggers use A unit stops casting an ability, you can use a system like everytime a unit starts the effect of an ability, its custom value is set to 1. and when it stops its custom value becomes 0 , and that way you can check if it is still channeling |
| 08-26-2004, 10:29 AM | #5 |
I'm understanding, but can you explain more deep please... When the hero stop when channeling, the remaining special effects goes on the middle on the map... What trigger name must i use? can you make a quick : -event :.. -condition :... -action :... |
| 09-01-2004, 04:10 PM | #6 |
Heres a way to do it Trigger 1 Code:
Event Unit begins casting an abiliy Condition Ability being cast = (ability) Action: Trigger Turn on Trigger 2 Move Region <gen> to casting unit (put a region here[make it small enough for the hero to fit in]) (Rest of the actions that will be here) Trigger 2 Code:
Event: Unit leaves region <gen> (put a region here[make it small enough for hte hero to fit in]) Condition: Leaveing unit = (casting hero) Action: Trigger Turn off this trigger Trigger Clear actions in trigger 1 Wait 1 second Trigger restore Trigger 1 |
| 09-01-2004, 05:04 PM | #7 | |
Quote:
|
