| 08-25-2004, 11:31 PM | #1 |
I'm Garona, second in comamnd of the mod Seas of Sorrow. It bridges the gap between TFT and WoW. http://www.themappersguild.net/SeasofSorrow/main.html (this has more information about it) done to bussiniess: We are doing a contest for the greatest unit ideas for orc, human, night elves or undead (Scourge or Fosaken). The best ideas and abilties will win and the idea giver will get to be a perment beta tester. Please post ^_^ |
| 08-26-2004, 12:33 AM | #2 |
"Contests" must be approved by the administration, why don't you just flat out ask for ideas instead? |
| 08-26-2004, 12:44 AM | #3 | |
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Hmm, the links on your page don't seem to work. I'll have a go at it. The abilities I'll use will be simple and without too much special effects... since you're not asking for hero skills, but for unit skills. and of course, I wont describe already existing spells, that still suit the unit. ---- Nightelf Worldcleanser. A Nightelf druidic warrior, the Worldcleansers are an elite sect of Nightelves devoted to healing the lands. Wielding Sentinel Blades and druidic magics, they are both the front- and backline of the modern Nightelf army. Skills: Abolish Magic, Mana Absorb, Regrowth (Mana Absorb: For 15 seconds, all offensive spell and magic damage is converted into health.) (Regrowth: Instantly heals a target unit for 100HP, and thereafter for 15HP every second for 10 seconds.) -- Nightelf Shadepriest A priest of the moon devoted to its' shadowy powers, the Shadepriest is a cunning spellcaster with the ability to manipulate battles to his cause. Skills: Lesser Heal, Moon Flare, Lunatic (Lesser Heal: Manually casted heal for 75 HP - Low cooldown.) (Moon Flare: Blinds enemies in a target point, causing them to have a 20% chance to miss on attack for 30 seconds.) (Lunatic: Targets an enemy, unit or hero, causing them to transform into either a sheep, a penguin, a box, a treasure chest, a Human Scout Tower, or a very strong Black Dragon - for 30 seconds (3 seconds for heroes) - Long cooldown) --- Orc Bladesman Intense vigorous training and a nearly uncharacteristc discipline has formed these Orcish Warriors into true bladesmen. Unlike the favored Blademasters, the Bladesmen of the Orcs favor sturdyness and versatility in combat over the Blademasters' sneaky windwalking ways. Skills: Roar, Defensive Stance, Offensive Stance. (Def Stance: For 20 seconds, causes the Bladesman to deal 80% damage, but receive 60% damage.) (Off Stance: For 20 seconds, causes the Bladesman to deal 140% damage, but receive 120% damage.) --- Troll Assassin The nefarious Trolls have always had to rely on keen instincts and agility to survive the dangerous jungles, islands, and other near uninhabitable places in which they thrived. The assassins are a direct result of the Troll's total focus upon both survival instincts, and savagry. Skills: Slow Poison, Ensnare, Fade. (Fade: Makes the Troll Assassin gain 50% evasion for 30 seconds. While Faded, he is transparant for 80%, and very hard to see with the naked eye.) --- Forsaken Arachnomancer The Forsaken, in their efforts to win what remains of the Nerubian Empire over to their cause, have begun to delve deep within the minds of spiders. Finding mutual comparisons between both their newfound identity, and the webbing creatures, the Arachnomancer was the result. Skills: Arachnofobia, Spider Swarm, Spider Form (Arachnofobia: Induces immense fear in a target enemy unit or hero, causing them to stop in their tracks. Their armor is lowered by 5 for 10 seconds, as they move at 70% normal walking speed.) (Spider Swarm: Summons 6 uncontrollable spiders that tear and bite randomly at the Arachnomancer's enemies, for 10 seconds.) (Spider Form: Changes the Arachnomancer in a melee Giant Spider for a duration of 45 seconds.) --- Forsaken Bonethief Not all attempts by the Forsaken to revive the fallen bodies untouched by the Plague were completely succesful. Some corpses shedded their flesh and bone, and a ghostly skeleton was all that remained. They turned out to be nimble warriors, but their greatest, and most fearsome skill turned out to be something that the Dark Lady could use very well... They could replace the skeleton of a living unit, and use its' flesh as their puppet. Skills: Lesser Evasion, Bonetheft (Lesser Evasion: Has a 10% chance to avoid an attack) (Bonetheft: If an enemy living unit is below 50% health, the Bonethief will crawl into their body and replace their skeleton with itself, gaining control of the unit. This fully heals the unit as well. (Does not work on heroes or creeps above lvl 6.)) --- Scourge Soulrender The Soulrender strikes fear into the hearts of even dragons. Few have lived to tell the tale of seeing these grotesque creatures up close. This massive creature encompasses everything the Lich King stands for... the power of death, the power of psychic, and the power of frost. Skills: Lesser Death Coil, Mindflare, Frostbite, Resistant Skin (Lesser Death Coil: Heals a target friendly undead unit for 150 HP, or damages a target enemy living unit for 75 HP.) (Mindflare: Stuns a target unit for 5 seconds (1 second for heroes) and burns away 125 mana.) (Frostbite: Freezes a target unit in place for 2 seconds, doing 200 damage to it. any units close to the targetted unit are slowed by 30% for 5 seconds.) |
| 08-26-2004, 01:24 AM | #4 |
shit dude very nice it's not a offical contest becuase but there are rewards. My idea for a forsaken teir 2 ranger: The Fle As Arthas stormed Quel'thas countless elven bodies were thrown into a giant funeral pyre hopnig to end there struggle before they could be resserected. As Kel'Thuzard rose from the Sunwell he turned his read eyes to the buring pillar and the elven rangers sprange to life. They had becoming the Fe or the fire ones in elven tongue. Their skin had become charred and black, their eyes red. Even their bows took hinder to the fires. Now the Fle have allied with the Forsaken hoping to retake Quel'thas and die peacefully. Abilites: Passive: Smoke and Flame: The fle automatically do extra fire damage and the smoke clouds the enemies eyesight. Flames: Upon death the fle explode. Summon Prefabe body: Coverting the dummies that the elven rangers used to trick trolls, they have made bodies out of roots and grass to help fuel the ranks(it is treated as a ghouls corpse) |
| 08-26-2004, 01:28 AM | #5 | |
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Nice one. I like a woman with a fiery temper. Hohoho. Are my ponderings worth a rep point though? :god_help_us: :god_help_us: :god_help_us: |
| 08-26-2004, 01:33 AM | #6 |
dude if u have an more ideas i'll take umm. I think ur a defiate winner ^_^ |
| 08-26-2004, 02:22 AM | #7 | |
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Oic. *whirrrr* --- Human Explorer Used by many of Azeroth's outposts as scouts and mappers, the Explorers are a viable asset to the human's forces. Feeling at home in even the most dangerous areas, the Explorers are often used as reconnaisance. Skills: Lesser Windwalk, Shadowsight, True Sight (Lesser Windwalk: Allows the Explorer to become invisible, and move for 30% faster. Does no bonus damage.) (Shadowsight: A simple incantation allows the Explorer to see through the eyes of his enemies' shadows. Gives sight of an enemy unit untill dispelled) -- Dwarven Brawler Every self-respecting dwarf has to uphold himself in a bar brawl! Of course, a good pint is often a requirement. Donning lightweight axes and a barrel of liquor, the Dwarven Brawlers are both hearty as they are sturdy. Skills: Lesser Bash, Liquid Courage, Drunken Brawler (Lesser Bash: Has a 8% chance to Stun an enemy for 1 second on attacking) (Liquid Courage: A hearty gulp of ale is all a Brawler needs. Heals for 50 HP, increases attack speed by 20%, walking speed by 15%, but reduces armor by 2 for 15 seconds.) (Drunken Brawler: Has a 10% chance to evade an attack, and 8% chance to deal double damage.) --- Dwarven Demolitionist Going for the more crude approach with explosives and gunpowder, the Drawven Demolitionists are often considered crazed madmen by their fellow dwarves. Nevertheless, they are a great force to be reckoned with. Skills: Lesser Demolish, Sabotage (Lesser Demolish: Causes this unit's attack to do double damage to enemy buildings) (Sabotage: If an enemy tower is at or below 50% health, this ability sabotages the tower, and as a result, comes under the ownership of the sabotaging unit.) --- Nightelf Giant Eagle Rider With the hippogryph not at home in the barrens of Kalimdor, and the sentinel needing to head out of Ashenvale moreoften then before, they have befriended the Giant Eagles of Stonetalon Peak. With the archers already talented with riding the Hyppogryphs, riding the wild yet noble Giant Eagles comes as second nature. Skills: Dismount, Windspeed, Gust (Dismount: Allows the Archer and Giant Eagle to fight seperately.) (Windspeed: Temporarily increases the movement speed of all aerial friendly units by 25%) (Gust: Causes a strong wind to blow a target enemy unit away from the Eagle Rider by 600 range.) --- Nightelf Giant Eagle The Giant Eagles of Central Kalimdor have often been befriended by Beastmasters, but recently, they share a bond with the Nightelf Sentinel. They can attack air units with their sharp talons, and attack enemy land units by hurling razorsharp pinfeathers at them. Skills: Pick Up Archer --- Tauren Geomancer Disciples of the Earth Mother, the Geomancers are to the Tauren what Shamen are to the Orcs. Able to reshape the lands, these chanelling spellcasters induce both fear and awe within enemy ranks. Skills: Lesser Earthquake, Lesser Volcano, Lesser Entangle, (Tauren) (Lesser Earthquake: Slows units for 60% in a large area, and does medium damage to buildings within its area of effect. Lasts 15 seconds.) (Lesser Volcano: Causes a small volcano to burst from the ground, hurling rocks of lava that harm enemy units and stun them. Does extra damage to buildings.) (Lesser Entangle: Entangles a unit, immobilizing it and making it unable to attack, for 5 seconds. Does 25 damage per second. Cannot be casted on heroes.) ((Tauren): This unit is a Tauren and can be targetted by the Ancestral Spirit spell.) ![]() |
| 08-26-2004, 12:14 PM | #8 |
dude do u have any other moding skills? SoS could use it ;) (Just so you know taurens, jungle trolls, wyverns, kodos and other Kalmindor things will not be fertured in the orc or human camapgin.) Also if u want to do heros u can we still need any for Night Elf, Scourage and Forsaken. |
| 08-26-2004, 04:49 PM | #9 | |
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I am a mediocre skinner, a beginner-to-mediocre terrainer, a pro writer and a somewhat devoted custom hero/ability maker. Also, I make bagels. :8 |
| 08-27-2004, 04:18 AM | #10 |
what i did in my mod... i made the Lich a regular undead unit with Breath of Frost [with increased damage], Frost Armor [at more than normal mana cost] and Blizzard [again, more mana], then upgraded the usual Lich to Demon Lord using the Kiljaeden model. It's got all the usual spells... here's a bit of a stat listing Demon Lord Raging across Azeroth's fields in Archimonde's final assault, the diabolic Eredar summoned hordes of insidious demons to ravage the fields of Lordaeron. Unstoppable in their assault, they felled countless villages and fortified centres before they were bought to a halt at the World Tree by the death of Archimonde. Primary - Intelligence Spells - Demon Call [at each level, he uses modified Dark Portal to summon various units] Frost Wave [a modified Breath of Frost with the thing modded to a hero type spell. causes massive damage at a huge mana cost] Death and Decay [just lots and lots of damage. also, 6 levels] Dark Ritual - just the usual dark ritual. hmm.,.. and i took an idea from a game i saw in a mag... i gave humans all reduced unit stats, but massive hero stats. each of their units has now an auxiliary role, such as Mortar Teams becoem Mobile Artillery, which can shoot halfway across a map, but do little damage and have 35 health each. their purpose isn't to do damage- it's an AI disruptor, especially for autocasting repair players. the heroes are able to level up really quickly, and then defeat entire armies single-handedly. it actually balances gameplay - except the ai can't use human players. they just get their armies slaughtered because they bring their artillery up close. |
| 08-27-2004, 02:03 PM | #11 |
thanks guys i apeperte it: 1GreyArchon u want a job at SoS as either a skinner or a terrianier (u can also do the unit histories if your a good writter) Also you can be the head bagel maker 2 htek i'm not sure if your idea will work but i'll bring it up with the boss 3 Only the orc and human heros have already been descided. The Night Elf and both Undeads have all four hero spots open. 4 also i'm the mission planner in SoS. I'm working on the Scarlet Crusade mission outline. What kinds of missions would you like in it? |
| 08-27-2004, 03:14 PM | #12 |
Well.. maybe. dunno. Perhaps. Would be cool. Mon. Tell me more about SoS, and your 'bossman'. We be listening. |
| 08-27-2004, 07:30 PM | #13 |
more info may be found here: http://www.wc3modforge.com/forum/forumdisplay.php?f=282 |
| 08-27-2004, 10:59 PM | #14 |
hey Garona, dont know if this is too late, oh well Stone Construct -reskinned Ancient of Wonders, to look like all stone -primarily used as a defender and meat shield Stats: -melee -high HP -average defense -fortified armour -average attack -slow attack speed -seige damage -average movement speed Abilities: -Taunt -Ground Fusion: Root. when rooted it has spell immunity and increased defense, no attack. the point of this is that they are big and you could use a couple of them to block off a choke point, etc. -Mighty Blow: % chance to "Crumble" building. Buildings under "Crumble" slowly lose hp over time 777th Post!!! |
| 08-28-2004, 08:56 PM | #15 |
for the Forsaken we plan to edit the dark rangers spells. Any ideas? (also if u have ideas for night elf heros or scoruge or Forsaken heros your welcome to post) |
