| 08-26-2004, 04:08 PM | #1 |
In a map im making, in order for the buildings i created to have variable movement heights, I had to uncheck the "is a building" property in WorldEdit. However, because of this, the building is selected along with my other units in the map. Is there a way to fix this via triggers so that the building has the same selection properties as other buildings that actually have "is a building" checked? If so, could you please tell me how? |
| 08-26-2004, 04:20 PM | #2 |
The ward unit classification.... |
| 08-26-2004, 05:58 PM | #3 |
Maybe check if the unit is selected then check if any other units are, then use the deselect unit trigger. |
| 08-27-2004, 01:30 AM | #4 |
use somthing like Code:
Event Unit - BLAH Is selected Condition (Number of units in (Units in (Entire map)(((Matching unit) is selected by (Triggering player)) Equal to True))) Greater than 1 Action Selection - Remove (Triggering unit) from selection for (Triggering player) |
