| 08-27-2004, 02:36 AM | #1 |
Q: how do i recreate a listfile for a map that doesnt have one so that all files in the mpq archive are readable? A: ladik's name breaker: http://www.zezula.net/download/mpqediten.zip |
| 08-27-2004, 02:38 AM | #2 |
Is it your map? Or are you trying to steal shit from someone who protected their map? |
| 08-27-2004, 02:45 AM | #3 | |
Quote:
ive looked around for a while and there dont seem to be any clear answers in terms of getting it back, hence the question. |
| 08-27-2004, 02:59 AM | #4 |
I'm not sure how to do it, someone else might know, or you may jus have to start over. |
| 08-27-2004, 03:46 PM | #5 | |
Quote:
starting over would rly suck. if someone knows can they post? am i sopose to hexedit it and figure out the file names or something... someone must know :( |
| 08-28-2004, 06:34 AM | #6 |
There is no way to recreate a listfile without knowing the names of the files, which is the whole reason it was put there in the first place. The game doesn't need the filenames (nor does the map editor, so it isn't the missing listfile causing your problems) but it is helpful for humans and thus it was put there. The reason you can't recreate it is that the MPQ does not store file names. Instead, it stores a 'hash', which is a number computed using the filename. To get a specific file from the MPQ, you hash the name you're looking for and then find the matching number in the MPQ. This can cause problems since two filenames can have the same hash number, and I'm not sure how the MPQ format deals with this (it might not, since the occurance is very rare). |
| 08-28-2004, 02:45 PM | #7 |
Use the list file of another map, then use ladik's name breaker www.zelula.net , and next time don't post this in the JASS vault. Moved |
| 08-28-2004, 06:38 PM | #8 | |
Quote:
ty sorry for posting in jass vault |
