| 08-27-2004, 01:05 PM | #1 |
Will this work? I'm trying to make it so that when a unit is killed by a player, it adds +25 lumber to the player and his allies and NOT the other players, but I just can't seem to find a way to make this work. :P. So far I have: EVENTS: Red Dragon (blah blah blah) Dies CONDITIONS: Or- Any (Conditions) are True -Conditions (Owner of (killing unit)) Equal to (Random Player from Player Group- 1 Red (Owner of (killing unit)) Equal to (Random Player from Player Group- 2 Blue (Owner of (killing unit)) Equal to (Random Player from Player Group- 4 Purple ACTIONS: (I don't know what to put here :)) |
| 08-27-2004, 01:34 PM | #2 |
I would remove the conditions and make the actions something like this: if (Owner of (killing unit)) Equal to player1 or player2 then Player - Add 25 to Player 1 (Red) Current lumber and Player - Add 25 to Player 2 (Red) Current lumber if (Owner of (killing unit)) Equal to player3 or player4 then Player - Add 25 to Player 3 (Red) Current lumber and Player - Add 25 to Player 4 (Red) Current lumber and so on |
| 08-27-2004, 01:37 PM | #3 |
Heres an example of how it should look. Code:
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to UNIT
((Owner of (Killing unit)) is in (PLAYER GROUP)) Equal to True
Actions
Player - Set (Owner of (Killing unit)) Current lumber to (((Owner of (Killing unit)) Current lumber) + 25)
Player Group - Pick every player in (All allies of (Owner of (Killing unit))) and do (Actions)
Loop - Actions
Player - Set (Picked player) Current lumber to (((Picked player) Current lumber) + 25)
Hope this helps ![]() |
| 09-06-2004, 05:44 PM | #4 |
Thanks it works now. :). |
