| 08-28-2004, 04:46 AM | #1 |
OKay i'm trying to make a ninja hero and i want his ultimate abilty to be a constant cloak that he can turn on and off. My problem is that i dont know how to make the abilty able to turn on and off i tried giving him the ghost abilty and tried to make it so u can turn it on and off but that didnt work. Then i tried to replace the globin tinker's ultimate abilty with a cloak so i would be able to turn it off but that didnt work so please tell me how to make a spell be able to turn off and on anytime u wish. |
| 08-28-2004, 04:55 AM | #2 |
You could just give him a really long duration wind walk... that'd have almost the same effect. |
| 08-28-2004, 06:07 AM | #3 |
I got it to work with a trigger but for some reason i can only turn it on then turn it off and then it never works again anyone know why this is happening? |
| 08-28-2004, 06:52 AM | #4 |
You'd have to show us what triggers you're using to answer why its not working properly. |
| 08-28-2004, 11:23 AM | #5 |
A changed Bear Form ability, in which the "morphed" unit has the Permanent Invisibility (not ghost) ability, and maybe the Shadow Meld (Akama) ability to go along with it. Make sure you set the (Techtree - Dependancy Equivalents) of your non-morphed Ninja to display the Morphed Ninja, to avoid any problems. There you go. ![]() |
| 08-28-2004, 12:46 PM | #6 |
easy way might be to edit the slk... change the duration of wind walk to K-. that removes the duration from the entire damn spell. |
| 08-28-2004, 01:37 PM | #7 |
easy one. I have actually done this with one of my heroes....I called the ability Stealth, but its the same thing. I used the Sorceress' Spell Invisibility for my Model. do that and its pretty easy from there. check: true for Hero Ability, minimum level = 6. I guess you want it like an ability.......so make it cost 0 mana. then for him to become Visible have him do something.....like use a Regenerate potion, have someone cast a spell on him, attack something, etc. |
| 08-28-2004, 02:54 PM | #8 |
Simple, you could always modify the gameplay constants. |
| 08-28-2004, 03:41 PM | #9 | |
Quote:
He wants to be able to turn it on and off using a spell button. That one wouldn;t work as he wants it. I say use the modified Bear Form ability. |
| 08-28-2004, 11:00 PM | #10 |
My suggetion is to use a unit ability such as defend, that already can turn on and off but customize it for stealth and remove the added bonuses. Then once you get ability use triggers Trigger A -unit activates ability activated ability = Stealth(or whatever you want to call it) add ability "Permanent invisibility" to triggering unit Trigger B-unit deactivates ability Deactivated ability = Stealth Remove ability "permenent invisibity" from triggering unit Im pretty sure that should cover your question. Ps. if you still need help, contact me, i can figure the problem out. Email= [email protected], WC3FT name Carvesean |
| 08-29-2004, 03:34 AM | #11 |
I did that bear form idea and it worked perfect thank you very much for all your guyses help. |
