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Help Me Plz!

08-28-2004, 09:47 AM#1
Alien Render
:( I was making a map, and for sum reason when i was doing a trigger to play a sound (i had imported a song earlyer) and it didnt show up in the place where u use the sound, it was an mp3 of course and it showed up in the sound editor, i tried saving and quiting and it still didnt work, any help plz?

o and also i dont know how to make it so when a unit(s) spawn in a location they immeditately do an attack move towards another location, how i do that? :(

if u want the sound this is it, its from my second fav game: Morrowind: Elder Scrolls III.
08-28-2004, 12:16 PM#2
AFB-DieHard
have you set a variable for the sound? you can do this at the sound manager
08-28-2004, 08:26 PM#3
Necron.
well u do not need to set a variable for the sound, you can just do

f.example

Event: Time Elapsed is 5 seconds
Conditions
Actions: Sound, Play Sound
Or
Actions: Sound, Play Music

that has always worked for me

and that Attack Move

an example its not a pro one but it works

Event: Time Elapsed is 5 seconds
Conditions:
Actions: Unit Create 5 footmen at Center of Region '1'
Actions: Wait 0.2 Seconds
Actions: Unit Group, Order Units In Region '1' To Attack Move To Region '2'

region '1' and '2' is just examples if you didnt understand o_0


And BTW Morrowind ROCKS! xD
08-28-2004, 09:59 PM#4
Alien Render
Quote:
Originally Posted by Necron.
well u do not need to set a variable for the sound, you can just do

f.example

Event: Time Elapsed is 5 seconds
Conditions
Actions: Sound, Play Sound
Or
Actions: Sound, Play Music

that has always worked for me

and that Attack Move

an example its not a pro one but it works

Event: Time Elapsed is 5 seconds
Conditions:
Actions: Unit Create 5 footmen at Center of Region '1'
Actions: Wait 0.2 Seconds
Actions: Unit Group, Order Units In Region '1' To Attack Move To Region '2'

region '1' and '2' is just examples if you didnt understand o_0


And BTW Morrowind ROCKS! xD

ok thx but the sound still isnt working. and what u did usally works for me too
08-30-2004, 01:01 AM#5
Progniss
Set Music Volume level to 100% and use the trigger Play Music (not sound)