| 08-28-2004, 03:35 PM | #1 |
Well, after a number of doodads I've started working on actual UNIT models. I'm attempting to mix a Druid of the Claw, Ancient of Lore, and Tauren Spiritwalker to create a Tauren Druid. I've given him animations, added geosets, etc... but now, when I want to convert the MDL to MDX, I get this: What does it mean, Joe? What does it mean? And how to solve this problem? In Oinkerwinkle's vertex modifier, the model looks good already. And we all know we need more tauren units. Please help me. :\ |
| 08-29-2004, 11:29 AM | #2 |
Anyone? Noone? Someone? The One? |
| 08-29-2004, 03:17 PM | #3 |
That's a very general error which basically means that something, somewhere is wrong. You'll have to post your MDL for anyone to help you more than that. |
| 08-29-2004, 08:21 PM | #4 | |
Quote:
Ah. Well, I'll wrestle with it somewhat longer. Can I post it here for you if I really can't get it right? Come on, you -know- we need more different Tauren. ;P |
| 08-29-2004, 10:56 PM | #5 |
Yup, you can just post it. |
| 09-04-2004, 04:11 PM | #6 |
I find that this problem usually comes from screwed up brackets in the wrong places. Example: if you have an open bracket because you've pasted something below it, and there is no close bracket, the program does not like it at all. |
| 09-04-2004, 05:50 PM | #7 |
"'DeX Version: 0.185m " "'DeX Version: 0.185m" // 'DeX Version: 0.185m Version { FormatVersion 800, } Model "Axe Cart" { BlendTime 150, } Sequences 1 { Anim "Attack" { Interval { 0, 700 }, } } Textures 1 { Bitmap { Image "", ReplaceableId 1, } } Materials 1 { Material { Layer { FilterMode None, static TextureID 0, } } } Export Successful! What is wrong with this? it sais it is error.. help plz |
