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WarCraft III: Sengoku

08-28-2004, 07:00 PM#1
Lu Baihu
How's this sound? I want to create a series of maps, possibly a whole campaign or set thereof, about the Japanese civil wars of 1540s-1615 ... remodelling and reskinning isn't necessary, I just need anyone who's willing to help build use-map-settings scenarios such as the following, and more:

1. Kawakanajima - Two old foes pit one formation against another in a no-man's-land of a valley ...

2. Okehazama - the daring Oda Nobunaga with only 2,000 men goes for the jugular against a 25,000 army in a rainstorm ...

3. Nagashino - Oda Nobunaga, at the height of his power, caps it off by pitting 3,000 riflemen against 15,000 charging horsemen, aided by wooden barricades and a river laden with rice paddies to slow the chargers ... can his enemies break through, or will they be slaughtered on the river?

Anyone interested?
08-28-2004, 07:22 PM#2
GreyArchon
History books plz. :) This isn't something one might call 'common knowledge'.
08-28-2004, 07:26 PM#3
Zeal_
Does sound cool, having like a bunch of units fighting a force more than 7x bigger.
08-28-2004, 10:13 PM#4
Lu Baihu
Zeal > Thanks for the compliment on outnumbered fighting. As Nobunaga you'll start with a castle, but the real battle is in the field; to parley the 12-to-1 numbers disadvantage you must scout heavily and then ambush. Seems rather basic, but more critical to victory than usual AFAIK.

GreyArchon, here goes, in historical order:

1. Okehazama - it's Lord Oda Nobunaga against invading Lord Imagawa; Oda's castle will be on the map but Oda opted for a field battle, being a bit of a "crazy little bastard". (Most just thought that he was crazy, period.) This fight will be won and lost by who does the better scouting and takes advantage of that.

2. Kawanakajima - two warlords (Takeda and Uesugi) vie on an old battlefield that they've fought three previous skirmishes at, hoping to finally get decisive on the other's ass. Uesugi's army starts atop a hill southeast of a Takeda castle and to their northwest is a long river; on the other side is a plain where the rest of Takeda's army awaits. However you choose to fight this battle you'd better expect mass casualties, since their armies' demographics should be about even and manuever warfare is what will win this fight instead of unit type.

3. Nagashino - Takeda now faces off against both Oda and Tokugawa (two players) on opposite sides of a river, with a portion of Takeda's army besieging Tokugawa's nearby small castle when the map opens. The Takeda are infamous for starting their battles with a massed cavalry charge, but the Oda and Tokugawa have wooden barricades that hopefully will break up such a charge; they must at the same time hold off the Takeda charge and break the siege of Nagashino Castle, as its fall results in the defeat of the "Kiyosu Team".

How's these three sound so far?
08-29-2004, 04:42 PM#5
Lu Baihu
Of course, all of the battles will their own storyline, laid out in the opening or during the course of the fighting ...
09-01-2004, 08:14 PM#6
Lu Baihu
For starters, can anyone tell me how to do a night-time fog and rain, for ambush purposes?
09-04-2004, 01:15 AM#7
FrostFire5765
Sounds cool, an interesting perios in time. Ill help anyway i can!
09-04-2004, 01:49 AM#8
Lu Baihu
A fellow mapmaker with triggering skills.

For now, no skinning or modelling; I just want to see what effects will work. For example, can you make the following effects?

-Fatigue (fatigue means reduction of damage and armor?)
-Morale (low morale means eventually the unit tries to flee?)
-Weather effects (rain reduces sight range, shallows slow you down, etc)
-High ground (slight extra damage for being on a higher vertical plane)

These would AFAIK be a welcome change for WarCraft III, and would be necessary for Okehazama; under the normal game engine, the outnumbered side would simply be swamped.

Sounds good to me, StormRage -- consider yourself on the team. :)
09-04-2004, 04:16 PM#9
FrostFire5765
Cool, ill try these out, just know im not the GREATEST with triggers, but im not bad.

o btw, sorry if i sound stupid, havnt seen/read much about this battle and im not even sure its in the right time priod, but it sounded really cool: a couple hundred rebels (farmers/samurai/ etc.) set up a defence in an old castle and survived like almost a weak under shogunate attack until the castle fell. not to mention the shoguns forces had cannons... NOT. FAIR.
09-04-2004, 04:20 PM#10
FrostFire5765
Quote:
Originally Posted by Lu Baihu
For starters, can anyone tell me how to do a night-time fog and rain, for ambush purposes?

I think what might work is have peoples sight greatly reduced at night, have a trigger that make people invis behind trees, or have windwalk at night, and have a trig with like "set weather to rain when time becomes night" (not sure thats exactly what the trigger is, just guessing.
09-04-2004, 10:03 PM#11
Lu Baihu
You're probably referring to either the Battle(s) of Osaka Castle (1615-1616); the defenders had cannons of their own (in particular, the Sanadamaru consisted of earthenworks bristling with guns), so that was pretty fair. ;)

Sight ranges are already reduced at night, but the idea of moving troops having Wind Walk is very interesting and could work. Invisible behind trees, define that? And I don't know how to set the weather ...
09-04-2004, 11:34 PM#12
FrostFire5765
ok ya i think that was the battle i was talking about (saw a thing about it on national geographic)

by invis behind trees i mean that you could mabye put a region or trig that when a unit is within a particular line of tree, the dont auto aquire or are invis. to set weather you can either put a region and under the properties for that region set regional weather, and/or create a trig like a said before, a trigger.

P.S: You're on my buddy list.
09-04-2004, 11:48 PM#13
Lu Baihu
I see, angle offsets? Regional weather sounds like a good idea. Time of day is no longer as important as the weather where you are. :)

P.S. your AIM buddy list?
09-04-2004, 11:52 PM#14
FrostFire5765
No, my Wc3 vampaigns buddy list. Click User CP and ull see what i mean.

I think i could get a logo for this project like the ones on the side of the Wc3c homepage. So that name would be Warcraft III: Sengoku or Project Sengoku, or just Sengoku?
09-05-2004, 12:03 AM#15
Lu Baihu
Cool, I will. And let's go with WarCraft III: Sengoku. Dunno if some silly fanboy thought that Project Sengoku was a good idea for a fanfic, and Sengoku is already a roleplaying game.