| 08-29-2004, 10:00 AM | #1 |
Well i was pondering if u could make a sleeping creep wake up when u go near him instead of attacking him, if this is possible could u pls tell me how to do this. |
| 08-29-2004, 10:39 AM | #2 |
First you need to create a region around the creep. Then use this trigger: Code:
Events
Unit - A unit enters (REGION <gen>)
Conditions
Actions
Unit - Wake up (UNIT)Hope this helps, . |
| 08-29-2004, 10:52 AM | #3 |
Theres a couple of ways, 2 which i find work well. Code:
Wakeup
Events
Unit - A unit comes within 150.00 of Creep
Conditions
Actions
Unit - Wake up CreepThats specific, not for groups, the next one should work mapwide, i'm not sure. Code:
Wakeup
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Hostile
Then - Actions
Unit Group - Pick every unit in (Units within 250.00 of (Position of (Picked unit))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Owner of (Picked unit)) Not equal to Neutral Hostile
(Owner of (Picked unit)) Not equal to Neutral Passive
Then - Actions
Unit Group - Pick every unit in (Units within 260.00 of (Position of (Picked unit))) and do (Actions)
Loop - Actions
Unit - Wake up (Picked unit)
Else - Actions
Do nothing
Else - Actions
Do nothing |
| 08-29-2004, 10:59 AM | #4 |
ty so much both of u ^_^ |
