| 08-29-2004, 06:44 PM | #1 |
Halfway through loading my map crashes. WC3 is just closed, no error no nothing just gone. I have no clue why. Here is what I have done to it: - I named the map description and all - I added a custom map preview.tga (that works) - I imported the basic cinematic trigger set a guy made. - I edited it to include a scene 0 and a scene 11-24 because that's what I needed. - I imported an mp3 I recorded from playback on my computer this afternoon. - I set it as music variable in the sound editor. - I put in the scene 0 (wich is told to load right away) to play that music. Then I tested and keep crashing. Both with test map and with starting wc3 for it. Any help would be appreciated. :) |
| 08-29-2004, 08:52 PM | #2 |
the best I can tell is that either there is something wrong with your computer, or something that you imported is messing it up... I would bet the minimap preview, did you make sure that the width and height of the minimap preview were the right size? (i forget exactly what size that is) |
| 08-29-2004, 09:45 PM | #3 | |
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Yup 256x256 *.tga (Targa). It works when loading so I don't see the problem. I tried removing the mp3, but it still crashes. |
| 08-31-2004, 07:15 AM | #4 | |
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eg) Event:map initiation Condition: -none- Action:Creat (special effect) at (location x) Run this trigger This simply wont work... to make it not crash you must make the trigger like so: eg) Event:map initiation Condition: -none- Action:Creat (special effect) at (location x) Wait 0.01 Run this trigger (the wait time might be too short, i havnt checked, but 0.2 ussually does the trick ![]() |
| 09-01-2004, 05:17 PM | #5 |
The only way to figure out what the problem is by isolation! First disable all triggers that are running at map initalization (if any), then re-enable one at a time until all triggers are re-enableed or problem is found. If there are no triggers, try removing all the imported files one at a time until the problem is found! |
| 09-01-2004, 05:46 PM | #6 |
One possible cause for preloading crashes are buildings set to have no collision map. Another is trouble with an imported model - if the model itself is defective it'll cause a crash like this. As Aiursrage2k said, you may be stuck having to gradually remove things from your map to see what finally gets it to work (back up your map first!) |
