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Multiboards!

08-29-2004, 07:53 PM#1
PatruX
Is there anyway to show a specific multiboard for only 1 player instead of all?

And then have one unique multiboard for each player?
08-30-2004, 05:46 AM#2
SpadeZ
I don't think its possible. I can't understand why WE didn't have this feature.

08-30-2004, 07:30 AM#3
logik
if your only displaying intergers you can use a leader board, they are player specific...

also if you are displaying just text, you can put the name of player as the text you want to display...
08-30-2004, 09:14 AM#4
SpadeZ
Yea logik has a good point, you could use multiboards if its only integers or names. You could maybe also use multiple leaderboards to replace multiboards.

08-30-2004, 10:28 AM#5
PatruX
Hmm.. yea, I'll consider it...
08-30-2004, 10:50 AM#6
logik
Quote:
Originally Posted by PatruX
Hmm.. yea, I'll consider it...







goodo... how / what are you using it for?
08-30-2004, 02:19 PM#7
PatruX
I doesn't really matter what I'm using it for,
It's "makeable" with ordinary leaderboards, but however it won't have the same flashy look with icons etc. and you can't minimize it -_-


But, ONE last question.
I know this question is in the wrong forum, but since it's related to this thread I'll post it here:

'Can I make it so that a certain multiboard only is shown for a certain player with JASS?'
08-30-2004, 02:32 PM#8
logik
i think there is somethink like getlocalplayer() or something...


but thats a pretty unstable trigger...
08-30-2004, 07:19 PM#9
LegolasArcher
GetLocalPlayer() is completely stable if you use it properly.

Code:
function DisplayMult takes player p returns nothing
 	if(GetLocalPlayer() == p) then
 		call MultiboardDisplay(udg_YourMultiboardArray[GetPlayerId(p)+1])
 	endif
 endfunction
Each index in the multiboard array is that player's multiboard.
08-31-2004, 05:45 AM#10
PatruX
Quote:
Originally Posted by LegolasArcher
GetLocalPlayer() is completely stable if you use it properly.

Code:
function DisplayMult takes player p returns nothing
 	if(GetLocalPlayer() == p) then
 		call MultiboardDisplay(udg_YourMultiboardArray[GetPlayerId(p)+1])
 	endif
 endfunction
Each index in the multiboard array is that player's multiboard.

Thanks damn hell a lot! ;)
08-31-2004, 07:01 AM#11
Raptor--
as long as warcraft doesn't check if multiboards are sync'd (who knows maybe it does o_O )
08-31-2004, 07:05 AM#12
DoCa-Cola
It doesn't, I've seen plenty of maps with player specific multiboards that work just fine.